Learning in context: Moving courses from 2D Web-based materials to simulated 3D virtual-world environments
Allan Ellis, Jill Phillips, Southern Cross University, Australia
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract: Undergraduates in accounting courses need to develop skills in defining problems, gathering and evaluating information, and developing and implementing solutions, not simply using textbook case studies but in complex, real-world settings where context, interpretation, ambiguity and the need for collaboration are ever-present elements. It is well established that problem-based learning (PBL) models lead to a deeper and more effective approach to learning through active, team-based collaboration, and recent advances in simulated 3D virtual-world technologies such as Second LifeTM are providing new opportunities to further improve course delivery models. This paper outlines, analyses and discusses the upgrading of a traditional accounting course as staff seek to improve the learning experience of students by incorporating the use of simulated 3D virtual business environments into a revised delivery model that is suitable for both on-campus and distance education students.
Ellis, A. & Phillips, J. (2011). Learning in context: Moving courses from 2D Web-based materials to simulated 3D virtual-world environments. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 933-942). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
© 2011 Association for the Advancement of Computing in Education (AACE)