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The Design of a 3D Virtual Game for Chinese as a Second Language (CSL) Practices
PROCEEDINGS

, National Chung Cheng University, Taiwan ; , National University of Tainan, Taiwan ; , , Kun Shan University, Taiwan ; , National University of Tainan, Taiwan ; , National Cheng Kung University, Taiwan

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

As China plays a more influential role in the global politics and economy, Chinese is likely to become an international lingua franca in the near future. Although the importance of learning Chinese seems to be well aware of, learning it is considered difficult work for most non-native Chinese speakers. The purpose of this paper is therefore to describe the design decisions underlying a 3D virtual game, and its support to situated Chinese learning. The preliminary evaluation results indicated that both the metaphor used and the game narratives designed are suitable for CSL practices.

Citation

Lin, Y.M., Lin, C.S., Lin, L.H., Chen, H.Y., Ma, J.T. & Chang, R. (2009). The Design of a 3D Virtual Game for Chinese as a Second Language (CSL) Practices. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1255-1260). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 22, 2019 from .

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