
“Timber for President": Adventure Learning and Motivation
ARTICLE
Aaron Doering, Cassandra Scharber, University of Minnesota, United States ; Eric Riedel, Walden University, United States ; Charles Miller, University of Minnesota, United States
Journal of Interactive Learning Research Volume 21, Number 4, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Adventure learning (AL) provides learners with opportunities to explore real-world issues through authentic learning experiences within collaborative online learning environments. This paper reports on an AL program, designed using Keller’s ARCS motivational model of instructional design, which encompassed more than 3 million learners worldwide. The implementation of AL was examined through two experimental lenses: 1) how student motivation is related to student and teacher characteristics and 2) how student motivation is related to the ways in which the program was used within the classroom. Qualitative and quantitative measures were analyzed, including 21 teacher interviews and surveys of 228 respondents who used the online curriculum in 300 separate courses in grades K - 10 ranging from social studies to science to history courses.
Citation
Doering, A., Scharber, C., Riedel, E. & Miller, C. (2010). “Timber for President": Adventure Learning and Motivation. Journal of Interactive Learning Research, 21(4), 483-513. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved January 31, 2023 from https://www.learntechlib.org/primary/p/30331/.
© 2010 Association for the Advancement of Computing in Education (AACE)
Keywords
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