You are here:

Learning from Media Arts: Second Life as Augmented Reality Interface for Learning
PROCEEDINGS

, IMIS / University of Luebeck, Germany ; , Institute for Quality Development at Schools in Schleswig-Holstein, Germany ; , IMIS / University of Luebeck, Germany

EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Contemporary artistic approaches to Second Life provide a variety of models for meaningful interactions with physical and digital reality. By offering multiple forms of communication and interaction as with Second Life (SL) they help to broaden social, ethical and professional competence. However, if SL is restricted to the digital replication of real-physical space only, the potential for new learning spaces and methods will remain unaffected as shown by numerous hierarchically structured virtual spaces of high schools and universities in SL. Contrarily, the spaces collectively created by many creative SL users already show more complex and rich forms of communication and interaction. With an artistic and critical intertwining of these digital with the physical spaces of real life the collaboratively created utopia models may have much more impact.

Citation

Winkler, T., Ide-Schoening, M. & Herczeg, M. (2008). Learning from Media Arts: Second Life as Augmented Reality Interface for Learning. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5484-5491). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved August 19, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References