Interactive molecule construction with GPU acceleration
Feng Liu, Mercer University, United States ; Ying Liu, Clark Atlanta University, United States ; David Fordham, Pictorvision, Canada
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The usage of 3D presentation of molecules in chemistry and biology classrooms is limited by the Central Processing Unit (CPU) computation speed of the computer system and the relative low output image quality. With the development of Graphics Processing Unit (GPU) and Shader technologies in recent years, molecular structure can be visualized in a high quality image in real-time interactive mode. By taking advantage of the GPU, Interactive Molecule Construction (IMC) project in this paper proposes a new presentation approach for producing real-time interactive, realistic 3D molecule construction for Chemistry and Biology classes. It’s purposes are to provide an intuitive learning environment for chemistry and biology courses. A collaborating environment for sharing these scenes over the Internet is also covered.
Liu, F., Liu, Y. & Fordham, D. (2008). Interactive molecule construction with GPU acceleration. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5298-5301). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
© 2008 Association for the Advancement of Computing in Education (AACE)