Campus Hamburg and Students@Work present Immersive E-Learning in Second Life
Torsten Reiners, University of Hamburg, Germany ; Amöne Burmester, Revelation, Germany ; Frank Burmester, University of Hamburg, Germany ; Malte Ebeling, Technical University of Harburg, Germany ; Hanno Tietgens, Büro X, Germany ; Sascha Wriedt, Technical University of Harburg, Germany ; Kirsten Isken, Schimmelreiter Apotheke, Germany
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Second Life is used by many American universities to improve the (virtual) learning. Besides having virtual counterparts of their campus – being either an exact reproduction or an imaginary design – they use the technology to implement various learning scenarios for the students. As part of an ongoing survey, we noticed that in most cases existing educational methods were just mapped into the virtual world instead of using the potential of Second Life to create advance scenarios and new pedagogical concepts. For example, Second Life is used for atmospheric chats around a camp fire or to show the real life lecture as a video stream. Even though this increases the international cooperation and the motivation of students, it does not go beyond current technology as it is available within the Web 2.0. The poster visualizes all aspects of the student projects and is supported by a software demonstration.
Reiners, T., Burmester, A., Burmester, F., Ebeling, M., Tietgens, H., Wriedt, S. & Isken, K. (2008). Campus Hamburg and Students@Work present Immersive E-Learning in Second Life. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 933-935). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
© 2008 Association for the Advancement of Computing in Education (AACE)