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Got game? Preservice educators' perspectives on the value of digital games
PROCEEDINGS

, Idaho State University, United States ; , University of West Alabama, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This poster session will present an overview of on-going research on digital mini-games (i.e., mini-role plays, simulations, and/or strategy games) appropriate for use in K-12 classrooms. In particular, the session will offer insight into the learning theories supporting digital gaming along with educators' perceptions of the usefulness of digital games for supporting critical thinking, reasoning, and decision making skills in K-12 settings. Specific examples of standards-based digital mini-games will be identified and discussed.

Citation

Ray, B. & Hocutt, M. (2008). Got game? Preservice educators' perspectives on the value of digital games. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1790-1792). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved February 21, 2020 from .

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