Facilitating Virtual Learning Community with Inhabited Virtual Learning Worlds
Chi-Syan Lin, Ming-Shiou Kuo, National University of Tainan, Taiwan ; Yi-Mei Lin, National Chung Cheng University, Taiwan ; C. Candace Chou, University of St. Thomas, United States ; Mark van't Hooft, Kent State University, United States
EdMedia + Innovate Learning, in Vancouver, Canada ISBN 978-1-880094-62-4 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The paper first characterizes the differences between tangible learning community and virtual learning community and claims that virtual learning community is one of the most significant ingredients in networked learning environments. Subsequently, the architecture of an inhabited virtual learning world based on techniques and principles found in popular massively multi-player online games that host gaming communities successfully is proposed aiming at virtual learning community of practice.
Lin, C.S., Kuo, M.S., Lin, Y.M., Chou, C.C. & van't Hooft, M. (2007). Facilitating Virtual Learning Community with Inhabited Virtual Learning Worlds. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3638-3643). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2023 from https://www.learntechlib.org/primary/p/25899/.
© 2007 Association for the Advancement of Computing in Education (AACE)
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