Computer Games as a Learning Resource
Alan Amory, Kevin Naicker, Jackie Vincent, Claudia Adams, University of Natal, South Africa
EdMedia + Innovate Learning, in Freiburg, Germany ISBN 978-1-880094-30-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Playing games is an important part of our social and mental development. The computer games industry has grown swiftly, notably on the Windows95 platform, over the past few years. The aims of this project were to: determine the types of games enjoyed by undergraduate Biology students; evaluate student opinions regarding computer games; develop a game (based on criteria identified by students); and assess the role that such a game could play in teaching students. Students evaluated four commercial games (Sim Isle, Red Alert, Zork Nemesis and Duke Nukem). Results suggest that they prefer 3D-adventure (Zork Nemesis, top-scorer) and strategy (Red Alert) games to other game-types ("shoot-em-up" or simulation). A 3D-adventure game on human evolution was designed, developed and used as part of a first-year Biology practical session. While student learnt equally from the game and the traditional practical material, they found playing the game more enjoyable. Games appear to motivate students intrinsically and represent one of the best uses of multimedia in education.
Amory, A., Naicker, K., Vincent, J. & Adams, C. (1998). Computer Games as a Learning Resource. In T. Ottmann & I. Tomek (Eds.), Proceedings of ED-MEDIA 1998--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 50-55). Freiburg, Germany: Association for the Advancement of Computing in Education (AACE).
© 1998 Association for the Advancement of Computing in Education (AACE)
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Hing Yin Mak, Hong Kong Baptist University; Andrew Mallard, Brunel University
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Maria Virvou, George Katsionis & Konstantinos Manos, Department of Informatics, University of Piraeus, Greece
EdMedia + Innovate Learning 2004 (2004) pp. 2170–2174
Kim Styles, Wendy Doube & David M Kennedy, Monash Univ., Australia
EdMedia + Innovate Learning 2001 (2001) pp. 949–950
Maria Virvou & Victoria Tsiriga, University of Piraeus, Greece
EdMedia + Innovate Learning 1999 (1999) pp. 933–838
Maria Virvou & Dimitris Maras, University Of Piraeus, Greece
EdMedia + Innovate Learning 1999 (1999) pp. 928–932
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