Linking Pedagogical Theory of Computer Games to Their Usability Article
Chee Siang Ang, Einav Avni, Panayiotis Zaphiris, City University-London, United Kingdom
International Journal on E-Learning Volume 7, Number 3, ISSN 1537-2456 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that constitute games. This is then followed by the theoretical discussion of the relationship between the game components and the learning theories, namely behaviourism, cognitive constructivism, and social constructivism. Ten games are analysed using the learning theories and a typology of game is proposed that classifies games into four major categories. Then based on these findings we developed a set of guidelines for game-based learning using Human Computer Interaction (HCI) methods.
Ang, C.S., Avni, E. & Zaphiris, P. (2008). Linking Pedagogical Theory of Computer Games to Their Usability. International Journal on E-Learning, 7(3), 533-558. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2018 from https://www.learntechlib.org/primary/p/24229/.
© 2008 Association for the Advancement of Computing in Education (AACE)
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