City Stroll: Hip Hop+Animation+Algebra = Fun+Learning
Juan E. Gilbert, E. Vincent Cross, II, Auburn University, United States ; Michael M. Grant, ITT Technical Institute, United States ; Melanie L. West, TiZ Media Foundation, United States ; Stafford Hood, Arizona State University, United States ; Keena Arbuthnot, Harvard Graduate School of Education, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
An effective learning system creates personalized contexts for each student. The 'one size fits all' concept is not very effective across a large number of diverse students. An adaptive instruction approach is more suitable for reaching large diverse groups of students in electronic learning environments. Additionally, cultural groups often share common values; the experiences of children growing up with those values are reflected in their classroom learning behaviors (i.e. cultural learning style). Therefore, a culturally relevant pedagogy is central to the academic success of minority students. The research described in this article was influenced by the compelling impact of social and cultural issues on academic performance in addition to supporting research on using gaming technology to educate. Accordingly, AADMLSS City Stroll embraces differences in cultural learning styles by providing a culturally sensitive, pedagogical environment utilizing gaming and artificial intelligence.
Gilbert, J.E., Cross, II, E.V., Grant, M.M., West, M.L., Hood, S. & Arbuthnot, K. (2006). City Stroll: Hip Hop+Animation+Algebra = Fun+Learning. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 536-542). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
© 2006 Association for the Advancement of Computing in Education (AACE)