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Game-Based E-Learning Systems: What can we learn from Commercial Game developers.
PROCEEDINGS

, Unitec New Zealand, New Zealand ; , FH JOANNEUM, Austria

EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The pedagogical, social, and learning aspects from commercial computer games are pure chance and not by design. Many students play educational games as part of the curriculum and because they have to; and many educational games do not deliver on the pedagogical promise (Gee, 2004). Yet millions of young people around the globe willingly play commercial computer games every day for entertainment value because they are fun to play. What can the developers of educational games learn from the environment that successful commercial game developers create, or how can the attributes from these commercial games be utilized in an educational setting? This paper addresses these questions.

Citation

Kearney, P. & Pivec, M. (2006). Game-Based E-Learning Systems: What can we learn from Commercial Game developers. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1869-1875). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 15, 2019 from .

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