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The Virtual Egyptian Temple
PROCEEDINGS

, School of Information Sciences, University of Pittsburgh, United States ; , FiatLUX Studios, Canada

EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

At the center of every flourishing ancient Egyptian community, there was a sacred temple, the House of the Divinity. This Establishment (Sacred Corporation) was a model for the Egyptian world, containing all the knowledge, images and materials necessary for Harmony between Heaven and Earth. The Virtual Egyptian Temple embodies the key elements of a New Kingdom temple, useful for curricula in history, archeology, religion and culture. We are currently adding a lifelike companion agent, an Egyptian priest, who will follow the user, answer questions and make suggestions. The temple and all supporting materials are open-source and free to the public for any use (http://PublicVR.org/egypt/). The VRML version (no priest) is lightweight and eloquent, while the Unreal Engine version is rich in detail and the focus of our current efforts. The latter is available in the Virtual Theater, a panoramic projection-based display based on the CaveUT software.

Citation

Jacobson, J. & Holden, L. (2005). The Virtual Egyptian Temple. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4531-4536). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved January 27, 2020 from .

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