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Fostering Empathy through a Virtual World-based Game
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, George Fox University, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This roundtable presents a discussion of the use of Second Life as a platform for a game in decision-making for empathy development. Opportunities and challenges of using Second Life will be presented, along with a discussion of the purpose and development of the game. Participants will be invited to share strategies and concepts that may aid in further development.

Citation

Headley, S. (2019). Fostering Empathy through a Virtual World-based Game. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 742-744). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved November 19, 2019 from .

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