You are here:

Augmenting Whiteboard Interaction in the Classroom

, University of Applied Sciences Potsdam, Germany ; , University of Chile, Chile

EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC


Interactive whiteboards in the classroom are usually used as presentation media with annotating features - combining slide presentation with graphic chalkboard functionality. Pedagogic and situational limitations of this approach need further discussion and evaluation. Through literature review, observation, and interviews with teachers who use interactive whiteboards in their lectures, we identify current limitations of standard software. We derive requirements for a software environment that exploits the potentials of interactive whiteboards in the face to face classroom setting, integrating various applications within a unique technical and visual framework. We present two prototypes, one of which has been evaluated by students in a Java Programming class. Finally, we propose a gesture-based interaction paradigm and a hierarchical semantic for a "DeepBoard" system currently under development. It allows flexible creation, presentation and documentation of learning materials, and therefore supplies "depth" to the interaction with interactive whiteboards.


Breuer, H. & Baloian, N. (2005). Augmenting Whiteboard Interaction in the Classroom. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1214-1221). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved July 11, 2020 from .



View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References