Towards the use of gamification frameworks in learning environments
Maria Rauschenberger, Andreas Willems, Menno Ternieden, Jörg Thomaschewski, University of Applied Science Emden/Leer, Germany
Journal of Interactive Learning Research Volume 30, Number 2, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Gamification is an established concept to apply game elements in different contexts to engage and motivate users. Gamification has been successfully used in various use cases, application and general frameworks have been established. To support the design of learning environments in order to improve students’ engagement and motivation, applying the concept of gamification is beneficial to emphasis engagement and motivation. This article presents the results of a literature review performed to examine the systematic use of gamification in learning environments. Therefore, ten frameworks matching the search criteria of the systematic literature review are analyzed. The results show that game elements are used heterogeneously and only game elements related to the dynamics, emotions and progression are preferred in learning environments. Because of the diversity of game elements used in the analyzed applications, no reliable standard can be given to design gamified learning environments with game elements. Instead, we provide a short overview of how game elements have been applied in the different application context. As gamification is a relatively young field of research, future work is necessary to give a comprehensive assessment of the topic.
Rauschenberger, M., Willems, A., Ternieden, M. & Thomaschewski, J. (2019). Towards the use of gamification frameworks in learning environments. Journal of Interactive Learning Research, 30(2), 147-165. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
© 2019 Association for the Advancement of Computing in Education (AACE)