Theoretical Framework Regarding the Usability of Augmented Reality in Open and Distance Learning Systems Proceeding
Hakan Altinpulluk, Gulsun Eby, Anadolu University, Turkey
EdMedia: World Conference on Educational Media and Technology, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Open and Distance Learning (ODL) systems require the use of new and unique technological mediums, and are strengthened this way. Augmented Reality (AR) is an innovative medium which is defined as enriching objects and locations in the physical world using artificial elements. AR, which is applied through various hardware and software components, can also be used in ODL mediums. However there has not been much research into the usability of this medium. Within this context, benefitting from dimensions of the Universal Design Principles (UDP) and ODL, a theoretical framework would be a useful guide. In this study, the term AR is first defined and its usage areas are investigated. Then we look at studies in which AR and ODL systems are associated. And in the last section, we provide an explanation of UDP and construct the theoretical framework of the study.
Altinpulluk, H. & Eby, G. (2016). Theoretical Framework Regarding the Usability of Augmented Reality in Open and Distance Learning Systems. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 487-492). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved August 20, 2017 from https://www.learntechlib.org/p/172992/.
© 2016 AACE