App Game-Based Learning in Relation to Garden Science
Ming-Yueh Hwang, Jon-Chao Hong, National Taiwan Normal University, Taiwan ; Kai-Hsin Tai, Department of Industrial Education, National Taiwan Normal University, Taiwan
EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Gardens, in the larger context, nature, have long been a component of what educational progressives have associated with real life. In other words such an understanding emphasizes the continued construction and reconstruction of science concept in situated practice. Accordingly, this study designed a Game-based learning App in relation to Garden Science to facilitate science learning. Through the various human-device interactions with the game, learners can sustain their interest to obtain the related science knowledge and increase their cognitive processes to enhance learning effectiveness by the entertaining quality of the game. There were five categories in this study which included insects, fruits, flowers, agricultural products and birds. The learners can become familiar with the properties, growth and predators of the organisms in each category through game interactions. The App is available for download on both iOS and Android, and it is also promoted through schools and online
Hwang, M.Y., Hong, J.C. & Tai, K.H. (2016). App Game-Based Learning in Relation to Garden Science. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 450-454). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
© 2016 Association for the Advancement of Computing in Education (AACE)