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Using an environmental game to enhance students’ environmental protection learning
Proceeding

, , National Taiwan Normal University, Taiwan ; , Department of Industrial Education, National Taiwan Normal University, Taiwan

EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The purpose of this study was to investigate how the presence of environmental protection knowledge to the primary sequence of problem-solving. Using a task sequence learning paradigm, the present study designed an environmental problem-solving website to encourage the environmental knowledge development for students. Using questionnaires, this research was able to evaluate users’ pro-environment attitude, hedonic value, epistemic value, and self-confidence concerning environment protection. The results indicated that pro-environmental attitude, hedonic value, epistemic value, and Self-confidence in environment protection are highly correlated. The finding implies that using game-based learning can improve students learning outcome more than traditional classroom practice.

Citation

Hong, J.C., Hwang, M.Y. & Tai, K.H. (2016). Using an environmental game to enhance students’ environmental protection learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 445-449). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 6, 2019 from .

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