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Developing Whole: A Fraction Game from Theory to Prototype
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, , , , Clemson University, United States

Society for Information Technology & Teacher Education International Conference, in Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper describes the process that our team used to create a math game that addressed conceptual understanding. We chose to address fraction magnitude and addition in a way that complements CRA (concrete-representational-abstract) pedagogy and experiential learning theory. Considerations for our design included built-in formative and summative assessments, cross-platform functionality, language-independent narrative and aesthetics, and the possibility of data-collection of players’ actions within the game. Literature in the areas of math education and game development guided our development of the prototype.

Citation

Jacques, L., Jacobs, J.J., Henline, J. & Fabrizio, R. (2016). Developing Whole: A Fraction Game from Theory to Prototype. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2524-2527). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 17, 2019 from .

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