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The Era of BYOD: Augmented Reality Apps in Higher Education
PROCEEDINGS

, University of Northern Colorado, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Students are showing up in the classroom with powerful computing devices. Given that, instructors are now able to integrate technology in their instruction. The main focus of this study is to explore the use of mobile learning applications in higher education and how instructors can benefit from “Bring Your Own Device” trend (BYOD). Specifically, the study investigates the effectiveness of the Augmented Reality (AR) apps in the teaching and learning process regarding student engagement and satisfaction. The purpose of this study is to examine the effectiveness of using AR apps in BYOD environments in the undergraduate classrooms for pre-service teachers. Thirty participants in this study were asked to complete the assignment by using a specific augmented reality app. The results indicated that there is a significant difference between the students’ responses before and after using the app.

Citation

Almoosa, A. (2015). The Era of BYOD: Augmented Reality Apps in Higher Education. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1684-1689). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 8, 2019 from .

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