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Educational Video Games: Impact on Students’ Performance in Mathematics.
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, Florida Altantic University, United States ; , Florida Atlantic University, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

In this study, the researchers plan to investigate how educational video games affect students’ achievement, their motivation to learn mathematical concepts, and their attitudes towards mathematics learning in intermediate algebra courses. Both quantitative and qualitative data will be collected to test the hypothesis that gamifying the topics taught in intermediate algebra will positively impact students’ performance in the course and their disposition toward mathematics learning.

Citation

Toussaint, M. & Brown, V. (2015). Educational Video Games: Impact on Students’ Performance in Mathematics. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 2758-2762). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2019 from .

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