You are here:

FollowMe: A Game-Based Approach to Self-Regulation
PROCEEDINGS

, Indiana Wesleyan University, United States ; , University of California, Los Angeles, United States ; , , , , Indiana Wesleyan University, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Self-regulation is linked to success in both academics and interpersonal relations. In order to facilitate increases in self-regulation, a web-based game was developed based on the Head-Toes-Knees-Shoulders task by Cameron-Ponitz et al. (2008; 2009). The game functions similarly to the popular game Simon Says, where one repeats patterns on a screen. However, instead of exactly following the pattern displayed, one follows a pattern based on a predefined set of rules. Similar to the Head-Toes-Knees-Shoulders game, where one must touch one’s head when told to touch one’s toes, when one sees blue on the screen, one must touch red. The game provides both a fun and challenging environment (Morgan, Sibthorp, & Wells, 2014) to develop self-regulatory capabilities of children.

Citation

Devers, C., Lee, C., Hoffert, J., Devers, E., Burgos, S. & Davis, J. (2015). FollowMe: A Game-Based Approach to Self-Regulation. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 754-758). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 17, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References