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A Play-Design-Programming Model for the Training of Preservice Teachers’ Education Game Literacy
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, , Information and Computer Education, National Taiwan Normal University, Taiwan, Taiwan

EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper describes the development of an educational game training workshop for helping preservice teachers to acquire educational game knowledge and skills. The study integrates three concepts into the educational game training workshop: Constructionism as the rationale, TPCK as the conceptual framework, and experiential learning as the model. The training model is a 4-stage cycle including stages of Experience (Playing), Review Reflecting)/Conceptualization (Analyzing), Application (Designing), and Evaluation (self-Evaluating). Participants are guided to complete an educational game design document and to produce an educational game prototype. This workshop provides a training model for enhancing preservice teachers’ education game literacy.

Citation

Hsu, T.Y. & Chiou, G.F. (2014). A Play-Design-Programming Model for the Training of Preservice Teachers’ Education Game Literacy. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1887-1891). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved November 16, 2019 from .

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