Using Constructionism for Ubiquitous Learning Environment Design
Luyi Li, Yanlin Zheng, Hiroaki Ogata, Yoneo Yano, Tokushima University, Japan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Phoenix, Arizona, USA ISBN 978-1-880094-50-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract: Ubiquitous computing is a brand-new and human-centered computing paradigm, which is seamlessly embedded into every fabric of our lives. Ubiquitous Learning, also called u-Learning, is based on ubiquitous computing technology. The most important and complete role of ubiquitous computing technology in u-Learning is to construct a ubiquitous learning environment, which means Anyone is able to learn at Anyplace, Anytime. Constuctionism is an environment-based and learner-centered learning theory, which is promising to be the basic and instructional theory framework in u-Learning. This paper will focus on the design of Constructionism-directed u-Learning environment, including a learning model and an application scenario, in which, we have partly completed learning environment constructions in web-based form, or on PDA, mobile Phone.
Li, L., Zheng, Y., Ogata, H. & Yano, Y. (2003). Using Constructionism for Ubiquitous Learning Environment Design. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 599-602). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).
© 2003 Association for the Advancement of Computing in Education (AACE)