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A Learning Environment for Learning from Errors
PROCEEDINGS

, Kyushu Institute of Technology, Japan

EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

We are investigating a method to visualize errors to help a student to learn from the errors. The target domain of this paper is multi-digit subtraction. We, first, introduce the block-box model where the minuend is embodied as blocks and the subtrahend is embodied as boxes. In the block-box model, the process of subtraction is embodied as concrete manipulation of putting the blocks in the boxes. The bugs in multi-digit subtraction can be visualized as irregular manipulation of the blocks and boxes. We have developed a learning environment where a learner subtracts a multi-digit number described with blocks and boxes by direct-manipulation. The learner then can reconstruct an erroneous subtraction including a bug with irregular manipulation of the blocks and boxes. Through this reconstruction, we expect that a learner will increase his/her understanding about the procedure of subtraction. In this paper, an experimental evaluation of the learning environment is also described.

Citation

Hirashima, T. (2003). A Learning Environment for Learning from Errors. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 777-783). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 19, 2019 from .

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