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Innovate Learning Summit 2021

Nov 09, 2021


Theo Bastiaens

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File: Table of Contents

Table of Contents

Number of papers: 77

  1. Modelling the Application of Best Practices for Choosing Extended Reality Learning Applications in the Covid-19 Context

    Lynn Long, Athabasca University, Canada; Avgoustos Tsinakos, International Hellenic University, Greece

    The Covid-19 pandemic has impacted education globally, shutting down academic institutions and requiring a rapid move to remote learning. This transition has served to magnify existing educational... More

    pp. 130-144

  2. Mapping pre-service teachers' TPACK development using a social virtual reality and a video-conferencing system

    Gabriela Ripka & Silke Grafe, Chair of School Pedagogy, University of Wuerzburg, Germany; Marc Erich Latoschik, Chair of HCI, Germany

    Social VR's characteristics, by offering authentic learning environments that enable interaction remotely and synchronously and permit learning experiences that affect learners in a multi-sensory... More

    pp. 145-159

  3. Fostering Teacher Educator Technology Competencies (TETCs) in and with Virtual Reality. Results from an Exploratory Study.

    Thomas Schröter, Jennifer Tiede & Silke Grafe, University of Würzburg, Chair of School Pedagogy, Germany; Marc Erich Latoschik, University of Würzburg, Chair of Human-Computer-Interaction, Germany

    This exploratory study presents the findings and implications of a three-hour further development workshop implemented with a convenience sample of six teacher educators from a German university.... More

    pp. 160-170

  4. A Reimagined Curriculum for the Undergraduate Music Appreciation Course

    Dan Keast, The University of Texas Permian Basin, United States

    Music Appreciation for undergraduate non-music majors is primarily intended to increase students’ appreciation for various styles of music or knowledge of historical events and styles in music... More

    pp. 171-174

  5. An Integrated Framework for Teaching and Learning Mechanics in Network Routing and Switching: Design and Example Implementation

    Qian Liu, Rhode Island College, United States

    In Computer Networks courses, it is always preferred to have several connected computers with packet analyzers installed to illustrate the intricacy in networks and protocols. However, the... More

    pp. 175-180

  6. The research about creating learning MANGA for learning Japanese and cross-cultural understanding education

    Yohei Yamamoto, KIBI Inc., Japan

    We describe our practical research about building up new process. This method about creating the innovative MANGA-based learning has been used by over 60,000 learners since 2015. We have... More

    pp. 181-185

  7. Improving Students’ Question Quality Through Online Iterative Refinement Activity

    Ari Nugraha, Graduate School of Library, Information and Media Studies, University of Tsukuba, Japan; Tomoo Inoue, Faculty of Library, Information and Media Science, University of Tsukuba, Japan

    Question generation and refinement activities have been proved to positively impact students’ learning as they actively construct a relationship between students’ knowledge and the learning... More

    pp. 186-196

  8. Designing a Course-based Game in an LMS: How to get your students "addicted" to your online classes

    Janna Kellinger, University of Massachusetts Boston, United States

    Do you want to immerse your students in deeper learning? Do you want your course evaluations to include words like "hooked" and "addicted"? Find out how by learning to create a game story, develop ... More

    pp. 197-200

  9. How Does Active Learning Change Undergraduate Learning Experiences? A Case of a Large Technology Design Course

    Lilach Alon, SeoYoon Sung & Rene F. Kizilcec, Cornell University, United States

    Active learning methods put students in the center of teaching and learning and may positively affect students’ skills, engagement, and achievements in class. Many higher education institutions... More

    pp. 201-208

  10. Does the Program of Master of Science in Biomedical Sciences in Medical Sciences at The University of Toledo Enhance Training for Medical School?

    Anita Easterly & Berhane Teclehaimanot, University of Toledo, United States

    The main goal of the present study was to compare the academic preparedness of first-year medical students who graduated from the Master of Medical Sciences at University of Toledo versus that of... More

    pp. 209-218

  11. Designs for Supporting Self-Directed Learning Online

    Gary Natriello, Teachers College Columbia University, United States; Hui Soo Chae, New York University, United States

    This paper reports on the design used to support self-directed learning in two online courses for graduate students. The major elements of these online courses intended to support self-directed... More

    pp. 219-225

  12. Development and Evaluation of Programming Workbooks Designed for Elementary School Children

    Maiko Shimabuku, Hiroyuki Nagataki & Susumu Kanemune, Osaka Electro-Communication University, Japan

    This paper proposes a workbook for elementary school children designed for learning the basic concepts of programming. 'Coding' activity is a typical and effective way for beginners to learn... More

    pp. 226-231

  13. A Text Mining-based Analysis of Facebook Group Discussions on Gamification

    Junhe Yang, Juncheng Ding & Yunjo An, University of North Texas, United States

    Gamification has the potential to increases learning motivation and engagement. Due to such advantages, this technique has attracted different roles of people, such as teachers, instructional... More

    pp. 232-240

  14. Decentralising Education Using Blockchain Technology

    Alexander Mikroyannidis, The Open University, United Kingdom

    The emergence of Blockchain technology promises to decentralise and revolutionise not only the financial world, but also education in various ways. Blockchain technology offers opportunities to... More

    pp. 241-243

  15. In the Nick of Time: Kairotic Design for Generative Learning Experiences using Online Discussion Forums

    Deanna McGaughey-Summers, Kentucky State University, United States

    Although online discussions are associated with several benefits (critical thinking, active listening, peer interaction, and exposure to new ideas), execution of, and participation in, online... More

    pp. 244-248

  16. The Development and Effectiveness of a Food Education Support System: Investigating the Influence on Eating Habits and System Perceptions

    Hiroaki Sakurai & Hiroshi Nakayama, Tokyo Denki University, Japan; Junko Fujikura, Kagawa Nutrition University, Japan

    With the enactment of the Basic Law on Shokuiku (Food Education), educators have become more active in promoting food education to children. Because the system in the previous study only stored the... More

    pp. 249-262

  17. A Hybrid Teaching and Learning Toolkit for a Creative and Curious Mindset

    Francesca Mastrogiacomi, LUISS Business School, Italy

    This contribution focuses on the innovative approaches experimented in hybrid learning environments to stimulate fruitful collaborative and teamwork dynamics, meaningful co-creation work with... More

    pp. 263-271

  18. Developing OER-based general education courses to improve student retention in higher education

    Shanta Varma & Xinyue Ren, Auburn University at Montgomery, United States

    The study showcases an initiative to improve the low retention rates and to reduce the cost of attendance for students at any 4-year institution. One of the known causes for low retention is the... More

    pp. 272-276

  19. Professional Use of e-Portfolios in the Field of Early Childhood- Creating and Building a Repository of Knowledge and Skills for Teachers to Use for Hiring and Career Advancement

    Jessica Alvarado, National University, United States; Kristina Bodamer, Edinboro University, United States

    e-Portfolios have taken the field of early childhood teachers to a new and technology-based platform for documenting their knowledge, skills, and dispositions. In the past, early childhood teachers... More

    pp. 277-284

  20. Stimulating Students’ Creativity in Individual and Group Work Projects

    Ana Amélia Carvalho, University of Coimbra, Portugal

    Creativity is a central concept for 21st century and is a requirement for innovation. It should be promoted at schools and universities. We challenged our first-year university students to be... More

    pp. 285-293