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International Journal of Interactive Mobile Technologies

Jan 12, 2021 Volume 15, Number 1

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Table of Contents

Number of papers: 13

  1. Understanding Issues Affecting Students’ Commitment to Online Discussion Forums in Undergraduate Courses

    Semiyu Aderibigbe, University of Sharjah, P.O. Box 27272, Sharjah, United Arab Emirates; Jacqueline Dias & Mini Abraham, University of Sharjah Sharjah UAE

    This study explored students’ commitment and factors impacting their commitment to the online discussion forums that complement teaching and learning in two undergraduate courses. Using a... More

    pp. 4-23

  2. Developing Interactive Mobile Mathematics Inquiry to Enhance Students' Problem-solving Skill

    Moch. Arifin, Elementary School Teacher Education Department, Universitas Muhammadiyah Sidoarjo, Si-doarjo, Indonesia; Makherus Sholeh, Madrasah Ibtidaiyah Teacher Education Department, Universitas Islam Negeri Antasari Banjar-masin, Indonesia; Abdul Hafiz, Madrasah Ibtidaiyah Teacher Education Department, Universitas Islam Kalimantan Muhammad Arsyad Al Banjari, Banjarmasin, Indonesia; Ririn Agustin, Mathematics Education Department, IKIP Budi Utomo, Malang, Indonesia; Mahardika Wardana, Elementary School Teacher Education Department, Universitas Muhammadiyah Sidoarjo, Si-doarjo, Indonesia

    The research aimed to develop interactive multimedia based on scientific inquiry to improve student mathematics problem-solving as a provision for the era of Society 5.0. The research method used... More

    pp. 24-38

  3. The Development of E-Worksheet Using Kvisoft Flipbook Maker Software Based on Lesson Study to Improve Teacher’s Critical Thinking Ability

    Maria Erna & Elfizar Elfizar, Universitas Riau; Citra Dewi, Universitas Pendidikan Mandalika

    The effectivity and efficiency of the learning process is very dependent on the quality of teacher. Therefore must improve their quality by conducting various learning innovations, one of them by... More

    pp. 39-55

  4. Gadget-Based Interactive Multimedia on Socio-Scientific Issues to Improve Elementary Students’ Science Literacy

    Suryanti Suryanti, Wahono Widodo & Yoyok Yermiandhoko, State University of Surabaya

    Students’ science literacy in Indonesia is considered very low and needs improvement. Knowledge, such as science, can be learned naturally and effectively in social context (Social Scientific... More

    pp. 56-69

  5. Two Models Based on Social Relations and SVD++ Method for Recommendation System

    Ali Al Sabaawi, Department of Electrical Electronic and Computer Engineering, Faculty of Engineering, Aksaray University; Hacer Karacan, Department of Computer Engineering, Gazi University, Faculty of Engineering; Yusuf Yenice, Department of Electrical Electronic and Computer Engineering, Faculty of Engineering, Aksaray University

    Recently, Recommender Systems (RSs) have attracted many researchers whose goal is to improve the performance of the prediction accuracy of recommendation systems by alleviating RSs drawbacks. The... More

    pp. 70-87

  6. The Reflection of Vocabulary Implementation Through Educational Texting on EFL Learner’s Reading Skill

    Behnam Behforouz & Anca Frumuselu, University of Rovira i Virgili

    This paper investigates the efficiency of using text messaging in the EFL reading classroom at the Islamic Azad University-South Tehran Branch, Iran. After the administration of an Oxford Placement... More

    pp. 88-104

  7. Mobile Learning Application for Helping Pupils in Learning Chemistry

    Ahmad Ewais, 1Computer Science Department Arab American University Jenin, Palestine 2WISE, Computer Science Department Vrije Universiteit Brussel Brussel, Belgium; Rami Hodrob; Mohammad Maree & Sirien Jaradat, 3 Multimedia Technology Department Arab American University Jenin, Palestine

    Elementary school pupils can face different difficulties to learn different topics. Among the different topics, learning chemical elements and their different properties and interactions. A way to ... More

    pp. 105-118

  8. The Effectiveness of Mobile Blended Problem Based Learning on Mathematical Problem Solving

    Ahmad Amin, I Sudana, Punaji Setyosari & Ery Djatmika, Universitas Negeri Malang

    This study aimed to examine the effectiveness of mobile blended compared to conventional problem-based learning on mathematical problem-solving skills and look for students' responses about the use... More

    pp. 119-141

  9. Gamification for Science Learning Media Challenges of Teacher and Expectations of Students

    Achmad Lutfi, Universitas Negeri Surabaya - Indonesia, Indonesia; Rusly Hidayah, Universitas Negeri Surabaya

    The purpose of this research is to determine the response of teachers and students towards the use of computer-based games as a medium for learning Sciences. Data were obtained from students of two... More

    pp. 142-154

  10. From Paper to Screen: Encouraging Theory of Sociology through Sosiopedia by Heutagogy Approach

    Luhung Perguna, Idris Idris & Ahmad Widianto, Faculty of Social Science, Universitas Negeri Malang

    The advance of increasingly sophisticated technology, in the era of the industrial revolution 4.0, led to the patterns of digital economy, artificial intelligence, big data, and robotic, known as... More

    pp. 155-167

  11. Using Online Game for Indonesian EFL Learners to Enrich Vocabulary

    Like Octaberlina & Rofiki, Universitas Islam Negeri Maulana Malik Ibrahim Malang

    For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of language skills. Vocabulary may contribute to the success of language skills. However, most... More

    pp. 168-183

  12. Impact of Technologies During COVID-19 Pandemic for Improving Behavior Intention to Use E-learning

    Ragad Tawafak, Ghaliya ALFarsi, Jasiya Jabbar, Sohail Iqbal Malik, Roy Mathew & Abir AlSidiri, ALBuraimi University College; Mohanaad Shakir, University of Buraimi; Awanis Romli, University Malaysia Pahang

    This comprehensive study to review the technology impact during the COVID-19 pandemic that elucidates the overarching of technology usage to technology enhanced learning which assisted to enhance... More

    pp. 184-198

  13. Virtual Reality Game for Introducing Pencak Silat

    Jansen Sampoerna, Wirawan Istiono & Alethea Suryadibrata, Universitas Multimedia Nusantara

    The culture of the Indonesians is truly diverse and widely known by worldwide community. One of the cultures is the martial art called pencak silat. Pencak silat is considered as a martial art... More

    pp. 199-207