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Themes in Science and Technology Education

2009 Volume 2, Number 1

Editors

AthanassiosMikropoulos, Tassos A. Jimoyiannis

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Table of Contents

Number of articles: 17

  1. Editors’ Notes

    Tassos Mikropoulos, Veronica Pantelidis & Chwen Chen

    pp. 5-6

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  2. Introduction to Virtual Reality in Education

    Chris Dede

    As an emerging technology for learning, virtual reality (VR) dates back four decades, to earlywork by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging thatoffer the... More

    pp. 7-9

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  3. The Use of Haptic Display Technology in Education

    Woodrow Barfield

    The experience of "virtual reality" can consist of head-tracked and stereoscopic virtual worlds,spatialized sound, haptic feedback, and to a lesser extent olfactory cues. Although virtual... More

    pp. 11-30

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  4. Telepresence: A ‘Real’ Component in a Model to Make Human-Computer Interface Factors Meaningful in the Virtual Learning Environment

    Melissa Selverian & Matthew Lombard

    A thorough review of the research relating to Human-Computer Interface (HCI) form and contentfactors in the education, communication and computer science disciplines reveals strongassociations of... More

    pp. 31-58

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  5. Telepresence: A ‘Real’ Component in a Model to Make Human-Computer Interface Factors Meaningful in the Virtual Learning Environment

    Melissa Selverian & Matthew Lombard

    A thorough review of the research relating to Human-Computer Interface (HCI) form and contentfactors in the education, communication and computer science disciplines reveals strongassociations of... More

    pp. 31-58

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  6. Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality

    Veronica Pantelidis

    Many studies have been conducted on the use of virtual reality in education and training. Thisarticle lists examples of such research. Reasons to use virtual reality are discussed.Advantages and... More

    pp. 59-70

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  7. Theoretical Bases for Using Virtual Reality in Education

    Chwen Chen

    This article elaborates on how the technical capabilities of virtual reality support the constructivistlearning principles. It introduces VRID, a model for instructional design and developmentthat ... More

    pp. 71-90

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  8. A Virtual World for Collaboration: The AETZone

    Amelia Cheney, Robert Sanders, Nita Matzen, Stephen Bronack, Richard Riedl & John Tashner

    Participation in learning communities, and the construction of knowledge in communities ofpractice, are important considerations in the use of 3D immersive worlds. This article describesthe... More

    pp. 91-106

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  9. Second Life in Education: The Case of Commercial Online Virtual Reality Applied to Teaching and Learning

    Abbie Brown & William Sugar

    Second Life is a three-dimensional, multi-user virtual environment that has attracted particularattention for its instructional potential in professional development and higher educationsettings.... More

    pp. 107-115

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  10. Physics Education in Virtual Reality: An Example

    Hannes Kaufmann & Bernd Meyer

    We present an immersive virtual reality (VR) application for physics education. It utilizes arecent physics engine developed for the PC gaming market to simulate physical experimentscorrectly and... More

    pp. 117-130

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  11. Virtual Environments for Mathematics and Geometry Education

    Hannes Kaufmann

    Since ancient times mathematicians and geometricians have used visualisations to describe,discuss, study and teach mathematics. In mathematics education, visualisations are still usedwhenever... More

    pp. 131-152

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  12. Learning a Second Language in Three Dimensions: Potential Benefits and the Evidence So Far

    Klaus Schwienhorst

    When looking at virtual environments and language learning we can take our pick where tobegin. Should it be technology or pedagogy? I will use the pedagogical concept of learnerautonomy to approach... More

    pp. 153-163

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  13. Teaching Students to Build Historical Buildings in Virtual Reality: A Didactic Strategy for Learning History of Art in Secondary Education

    Eloi Frontera

    This article is a summary and conclusions of a field study carried out in a secondary educationclassroom with the aim of experimenting and observing how 13-year-old students learn thehistory of... More

    pp. 165-184

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  14. Virtual Reality for Training and Lifelong Learning

    Daniel Mellet-d'Huart

    This article covers the application of virtual reality (VR) to training and lifelong learning. Anumber of considerations concerning the design of VR applications are included. The introductionis... More

    pp. 185-224

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  15. Virtual Reality in Psychology

    Nigel Foreman

    The benefits of using virtual environments (VEs) in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same... More

    pp. 225-252

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  16. Virtual Reality and Special Needs

    Tara Jeffs

    The use of virtual environments for special needs is as diverse as the field of Special Educationitself and the individuals it serves. Individuals with special needs often face challenges... More

    pp. 253-268

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  17. The Future of Virtual Reality in Education: A Future Oriented Meta Analysis of the Literature

    David Passig

    Many have elaborated on the potential of virtual reality (VR) in learning. This article attemptsat organizing the literature in this issue in order to better identify indicators that can accountfor... More

    pp. 269-293

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