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Society for Information Technology & Teacher Education International Conference

Apr 07, 2020

Editors

Denise Schmidt-Crawford

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Table of Contents

5
This conference has 5 award papers. Show award papers

Number of papers: 329

  1. Measuring Changes in Educator Bias in a Simulated Learning Environment

    David Collum, Missouri Baptist University, United States; Rhonda Christensen, University of North Texas, United States; Tim Delicath, Missouri Baptist University, United States; Gerald Knezek, University of North Texas, United States

    Data were collected from 45 preservice and inservice teachers during fall 2019 as part of a research study assessing the impact of simSchool on teachers’ level of educator bias as measured through ... More

    pp. 496-502

  2. STEAM games are good for learning in elementary schools: A study of teacher professional development in the Philippines.

    Jane Hunter & Terry Fitzgerald, University of Technology Sydney, Australia, Australia

    In a study on digital game-based learning in five high-poverty elementary schools in the Philippines, the teachers’ professional development experiences were investigated. Research conducted for... More

    pp. 503-509

  3. Through the Lens of the Limited-Capacity Assumption in Cognitive Theory of Multimedia Learning (CTML): A Discussion on the Desktop Virtual Reality (VR) Online Orientation

    Shangman Li, Xinhao Xu, Jhon Bueno, Hao He, Gayathri Sadanala & Fan Yu, University of Missouri, United States

    Cognitive Theory of Multimedia Learning (CTML) and Virtual Reality (VR) have received much attention from practitioners and researchers in the field of education, especially in instructional design... More

    pp. 510-516

  4. Critical Success Factors for Assessment and Improvement of Student Learning Outcomes through Computerized Simulations

    Joseph M Woodside, Ram Subramanian & Jon Carrick, Stetson University, United States

    Problem Introduction: Educational institutions have expanded the use of computerized simulations to support enhanced assurance of learning (AoL) programs and assessment. Higher education uses... More

    pp. 517-522

  5. A Comparative Study of the Cognition of Educational Games' Functions in China and America ——A Case Study of Educational Game Cooperation between Chinese and American Universities

    ChangQing Ye & Qi Zeng, The Department of Educational Information Technology,East China Normal University, China

    In order to explore the view of the role of educational games in the cross-cultural context, the reliability and validity of the questionnaires were tested by using the feedback data of two rounds ... More

    pp. 523-532

  6. The Design of Dick and Carey Model

    Reem Almazyad, King Saud University, Saudi Arabia; Meshael Alqarawy, University of North Texas, Saudi Arabia

    Dick and Carey model is a rigid and simple model. A clear explanation of Dick and Carey model components and the implementation of it are explained. Consideration of why it is an advanced model is ... More

    pp. 533-536

  7. A Review of Hypermedia in Problem-Based Learning

    Roger Chambers, University of North Texas, United States

    The pedagogical practice of problem-based learning (PBL) has early ties to medical education. PBL was designed to give pre-clinical medical students hands-on experience in solving a real-world... More

    pp. 537-544

  8. Transforming Learning Environments with Mixed Reality Technologies

    Betul Czerkawski & Margherita Berti, The University of Arizona, United States

    Mixed reality technologies blend augmented reality and virtual reality technologies and provide immersive learning experiences for students. Recent years have seen a growing interest in mixed... More

    pp. 545-549

  9. “The Quest” Narrative for K12 Game-based Learning: A Case Study of Using “The Quest” as a Model for Game-based Learning Design for K12 Teachers.

    Michele Dickey, Miami University, United States

    The purpose of this investigation is to present a case study about the use of the “the quest” narrative as a model for game-based learning design for K12 educators. This inquiry centers on how the... More

    pp. 550-557

  10. Demystifying Online Teaching: A Year of Introducing University Faculty to an Online Course Quality Rubric

    Brianne Jackson, Virginia Thompson & Timothy Luckritz Marquis, Virginia Commonwealth University, United States

    As the number of online learners has grown over the years, an increasing emphasis has been placed by colleges and universities on instituting benchmarks for assessing the quality of the online... More

    pp. 558-562

  11. Instructional Design and Assessment for Teaching Elementary Students Abstract Computational Concepts

    Karen Jin, University of New Hampshire, United States

    One primary goal of engaging young students in computational problem solving is to develop foundational concepts transferrable to further learning in the computing field. Understanding abstract... More

    pp. 563-570

  12. OERs in Curriculum and Instruction for Adult Learning: Theories and Best Practice

    John Ronghua Ouyang, University of North Florida, United States

    Open Educational Resources (OERs) are increasingly developed and acknowledged by educators and business trainers today. OERs are located in the public domains, free and can be included in courses, ... More

    pp. 571-576

  13. Universal Design for Learning in Online Environments

    Mollie Peuler, Appalachian State University, United States; Michelle Bartlett, North Carolina State University, United States

    The Universal Design for Learning frameworks have a history dating back to the 1990s and are currently considered a foundational practice in instructional design methods. While the frameworks... More

    pp. 577-582

  14. “ALOHA Students! Join Me Online”: Instructors’ Perceptions of Active Learning Office Hours and Assignments as a Technology-based Instructional Strategy

    Terrie Poehl, Michelle Morris, Keicia Hawkins, MaryAnne Candley, Susan Campbell, Jarrod Sanson & Katherine Parson, Northwestern State University, United States

    The purpose of this project was to implement a technology-based instructional strategy and reflect on its effectiveness in online instruction. Several faculty, instructors, and support staff read... More

    pp. 583-594

  15. A National Forum on Computational Thinking: Three learning modules for Pre-Service Graduate Educators.

    Joe Sanchez, Queens college, United States; Jennifer Moore, Texas Women's University, United States; Marijke Visser, American Library Association, United States

    Computational thinking is a way of formulating a problem so that a computer can find a solution. It involves looking for patterns within multiple sets of data and using algorithmic thinking to find... More

    pp. 595-599

  16. Encouraging Awareness and Empathy for Diversity through Experiential, Practiced Simulations

    Farah Vallera & Noor Syed, Lehigh University, United States

    The diversity of classrooms across the U.S. has changed exponentially throughout the years. Individuals must be able to communicate and collaborate with individuals unlike themselves, but are often... More

    pp. 600-606

  17. Research-based Instructional Strategies for Culturally Diverse Audiences

    Ann Armstrong, Northcentral University, United States; Albert Gale, Walden University, United States

    Globalization causes rapid change in political, economic, social, and technological systems. Diverse student groups enter classes in businesses, education, military, healthcare, and not for profit.... More

    pp. 607-613

  18. A sequential explanatory mixed methods study of pre-service teachers’ experiences of and attitudes to coding in Ireland.

    Alison Egan & AnnMarie Gurhy, Marino Institute of Education, Ireland

    Computational thinking and coding are key competencies for children in K-12 classrooms. A Coding in Primary Schools Initiative is underway in Irish classrooms and continuing professional... More

    pp. 614-619

  19. The Design of Group Reading Activities With a Group Awareness Tool -An Experimental Study on Pre-service Teacher

    Qinghui Han & Xiangdong Chen, Department of Education Information Technology, East China Normal University, China

    Group reading plays a significant role in the professional development of pre-service teachers. There is an urgent need for a tool to monitor their reading progress and regulate their socially... More

    pp. 620-627

  20. Educational Technology in schools with an Innovation, Creativity and Project-based Approach

    John Ouyang Ouyang, University of North Florida, United States

    Educational technology is more and more heavily emphasized in China’s elementary, middle and high schools along with the development of technology and the advance of the economy. This presentation ... More

    pp. 628-630