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Society for Information Technology & Teacher Education International Conference

Mar 18, 2019

Editors

Kevin Graziano

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Table of Contents

5
This conference has 5 award papers. Show award papers

Number of papers: 444

  1. Increasing Learner Engagement through Course Journey Storytelling

    Susan Elwood & Joseph Ramirez, Texas A&M University Corpus Christi, United States

    This best practice regards a desire to increase learner engagement through the use of a course journey storytelling protocol. A communities of inquiry theoretical framework guides the protocol that... More

    pp. 612-615

  2. Digital Storytelling: The Story is the Course

    Larry Ferguson, Norfolk State University, United States; Deidre Henriques & Monika McGhee, Norolk State University, United States

    As students matriculate throughout their academic programs, I began to examine how much information a student is able to retain, recall and reflect, 3Rs from courses many years after graduation.... More

    pp. 616-618

  3. High Impact Practices in Digital Media Communication Undergraduate Capstone Experiences: Navigating Digital Story Telling and Client Expectations

    Mark Piwinsky, Indiana University of Pennsylvania, United States; Lacey Fulton, Clarion University, United States; Sarah Everett, Emily Ortiz & Donald Winzer, Indiana University of Pennsylvania, United States

    A capstone experience in media production has become commonplace for digital media communication programs in higher education. This paper examines the experiences of students who have completed an ... More

    pp. 619-624

  4. Digital Story Telling: Teaching Techniques and Strategies for Multiple Educational Levels

    Aubrey Statti & Kelly Torres, The Chicago School of Professional Psychology, United States

    In order to develop digital literacy skills, educators at all educational levels are tasked with engaging students through technology and interactive media forms in the classroom. One means of... More

    pp. 625-628

  5. Development of an iPad App “Kumata” for K-9 students to make a simple picture-movie in a short time

    Hitoshi Susono, Eri Ono, Maki Hagino, Maho Yamanaka & Ayami Nishida, Mie University, Japan; Hirokazu Seko, Mie University, Shudo Elementary School, Japan

    In order to encourage Japanese schools to practice digital storytelling, we created an iPad “Kumata” project for K-9 students. Our study focused on how K-9 students create a simple movie or a... More

    pp. 629-633

  6. Re-using video records of practice in teacher professional development to engage in and develop mathematics teaching practice

    Kara Suzuka, University of Hawai'i at Mānoa, United States; Rebecca Frank & Elizabeth Yakel, University of Michigan, United States

    This paper examines two cases where existing classroom video records of practice (VRPs) were re-used to create simulated experiences in teacher professional development (PD). Although VRPs are... More

    pp. 634-638

  7. Visualization in Teacher Education: Storytelling with Data

    Melda Yildiz, New York Institute of Technology, United States; Maria Cieslak & Georgia Holmes, Walden University, United States

    The paper will explore three key topics in order to understand the educational experiences of the teacher candidate: the wide range of meanings participants associate with media education and... More

    pp. 639-647

  8. Culturally Responsive and Equity-Focused Computer Science Professional Development

    Diane Codding, Chrystalla Mouza, Lori Pollock & Scott Sheridan, University of Delaware, United States

    The field of computer science continues to lack diversity, which has led to new efforts toward increasing access to computer science among all students. In order to address the underrepresentation ... More

    pp. 648-656

  9. Techno-womanism: Foundations for Social Justice in and through the Technosphere

    Shamika Goddard, Techchaplaincy.com, United States; Xeturah Woodley, New Mexico State University, United States

    The Black Lives Matter movement shifts the narrative about how social media and technology affect change in people’s lives on and offline. There is a gap in existing educational research and theory... More

    pp. 657-664

  10. Reconceptualizing Digital Citizenship Curricula: Designing a Critical and Justice-Oriented Digital Citizenship Course

    Marie Heath & David Marcovitz, Loyola University Maryland, United States

    Current conceptions of digital citizenship conflate character with citizenship, which re-inscribes historical exclusions and perpetuates normative values of citizenship. While scholars have... More

    pp. 665-672

  11. Politics, Social Media, and Mobile Technology: Ensuring Ethics and Equity

    Stephanie Huffman, Erin Shaw & Stacey Loyless, University of Central Arkansas, United States

    In cultivating creativity in teaching and learning, an awareness of ethical practice and ensuring equity of opportunities for all is paramount (Burge, 2007). Digital leadership and mindful... More

    pp. 673-679

  12. Crowdfunding Education with DonorsChoose.org: All Things Equal?

    Matthew Koehler & Michael Lachney, Michigan State University, United States

    Crowdfunding approaches are often framed in democratizing and revolutionary terms by allowing anyone to use social media to facilitate the “crowd” to fund small but important projects. We explore ... More

    pp. 680-687

  13. Designing towards empathy using VR/iVR: Applying best practices to enhance student experience.

    Rebecca M. Reese, Colorado School of Mines, United States

    The Colorado School of Mines offers a course on Disability, Technology and Society (DTS) through its Humanitarian Engineering Program. This class promotes under-standing of persons with... More

    pp. 688-694

  14. Fostering School Security During Teacher Preparation

    Daniel A. Tillman, Josefina V. Tinajero, Carleton H. Brown, William H. Robertson & Song A. An, The University of Texas at El Paso, United States

    In response to guidance from the professional security community, school staff have begun adopting sophisticated technology-based approaches to implementing dependable security systems on their... More

    pp. 695-699

  15. Tracking Identity Exploration Trajectories in Game-Based Learning

    Amanda Barany, Hamideh Talafian, Mark Petrovich Jr., Mamta Shah & Aroutis Foster, Drexel University School of Education, United States

    This paper reports findings from a comparative case study that investigated changes in high school students’ science-related identities over time as a result of their participation in an augmented ... More

    pp. 700-709

  16. Using an Escape Room to Support the Learning of Science Content

    Kerry Bartlett & Janice Anderson, University of North Carolina at Chapel Hill, United States

    Escape rooms are live action games where a group of players are locked in a room and must gather clues and solve puzzles to escape. The rising popularity of escape rooms as entertainment and the... More

    pp. 710-715

  17. The Struggle is Real: Identifying Barriers to Successful Implementation of Serious Games in the Middle School Classroom

    Donald L. Becker, Monica Trevathan & Jana Willis, University of Houston- Clear Lake, United States

    Developing career-ready students is imperative if we are going to address the projected needs of the United States’ job market. There continues to be an increasing need to capture students’... More

    pp. 716-720

  18. Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School

    Diana Bogusevschi, Dublin City University, Ireland; Cristina Muntean, National College of Ireland, Ireland; Gabriel-Miro Muntean, Dublin City Unviresity, Ireland

    A common problem in many schools is the lack of equipment and materials in their science laboratories due to both limited budget available to the school and high maintenance cost of the lab. The... More

    pp. 721-728

  19. Effects of user operation on the sense of reality in virtual reality with room-scaling

    Haarin Choi, Heoncheol Yun, Museok Jeong & Min Cho, Chonnam National University, Korea (South)

    The purpose of this study is to identify the user’s experience depends on how the conditions of user operation in the virtual reality of applying with room-scaling, and what will affect the user’s ... More

    pp. 729-732

  20. SimSchool: SPARCing New Grounds in Research on Simulated Classrooms

    David Collum, Missouri Baptist University, United States; Rhonda Christensen, University of North Texas, United States; Tim Delicath, Missouri Baptist University, United States; Vickie Johnston, Florida Gulf Coast University, United States

    New advances in a teacher simulation (simSchool 2.0) allow teacher educators to teach a variety of topics in a simulated teaching environment offering the opportunity to experience a range of... More

    pp. 733-739