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World Conference on Mobile, Blended and Seamless Learning

Nov 02, 2020

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Table of Contents

Number of papers: 27

  1. Raising Social Engineering Awareness Through Gameplay

    Ian Loyiso Ngqoyiyan, JT Janse van Rensbur & Jacob Jacobus Greef, North-West University, South Africa

    The human factor is an oversight that is often neglected by management in organisations, which consequently contributes to significant security breaches. Within cyber security, social engineering... More

    pp. 1-9

  2. An Exploration of Student Experiences with Social Media and Mobile Technologies During Emergency Transition to Remote Education

    Andriani Piki

    Firstly, the significant, multifaceted role social media play during distance education in keeping students engaged; secondly, students’ positive experiences with using mobile computing devices to ... More

    pp. 10-17

  3. ‘They Just Wanted to Play’: A Mobile-Enhanced Early Literacy Intervention in Cambodia

    Mark Pegrum, Grace Oakley, Thida Kheang & Krisna Seng

    In an effort to improve the low literacy levels of Grade 1-3 students, the Total Reading Approach for Children Plus (TRAC+) program was implemented in 138 schools across five provinces in Cambodia ... More

    pp. 18-24

  4. The Impact of the Use of Mobile Devices in University Distance Learning on Students’ Motivation and Learning Outcomes: An Empirical Investigation

    Sean Eom

    Mobile devices, primarily cell phones, smartphones, and tablet PCs, have gradually been introduced into the university campus and online education over the past several decades. The impact of the... More

    pp. 25-32

  5. Comparing the Attitudes of In-Service Teachers to the Learning Potential of Low-Cost Mobile Augmented and Virtual Reality Tools

    David Parsons & Kathryn MacCallum

    Virtual and augmented reality tools running on mobile devices are both seeing increased use in education, and there is a growing body of literature examining the uses of each for enhancing learning... More

    pp. 33-40

  6. Panoramic View of Technology Integration in Course Design

    Mari van Wyk & Kimera Moodley

    In an integrated, dynamic and every changing world, it is imperative that students are able to transition between jobs irrespective of qualifications. Studies show that graduates are inadequately... More

    pp. 41-50

  7. Facilitating Disciplinary-Specific Knowledge Sharing: A Case Study of a Dementia Library

    Martin Wedberg, Olga Viberg & Mohammed Saqr

    There is a lack of technology that facilitates disciplinary-specific knowledge dissemination in the medical sector specialties. In several countries there is a shortage of medical staff with the... More

    pp. 51-58

  8. Leadership and Organisational Climate for Innovation: Towards a Research Agenda for Saudi Higher Education

    Sulaiman Alshathri

    The environment in which higher education institutions operate has become increasingly dynamic and complex. To meet the demands placed upon it by the social, economic and political domains,... More

    pp. 59-72

  9. Mitigating the Challenges of Mobile Games-Based Learning Through Gamified Lesson Paths

    Andriani Piki, Ioana Andreea Ștefan, Antoniu Stefan & Ancuta Florentina Gheorghe

    The application of gamification in both educational and vocational training contexts is commonly associated with learner engagement, improved learning outcomes, and increased performance. While the... More

    pp. 73-80

  10. Mobile Learning of Mathematical Modelling with Math Trails in Actionbound

    Nils Buchholtz, Daniel Clark Orey & Milton Rosa

    This paper presents a study on mobile learning with math trails in mathematics education. Math trails take students on a guided tour through their city or school’s surroundings, where they solve... More

    pp. 81-84

  11. How do Learners Learn in Informal Settings: How do we Measure This?

    Eileen Scanlon & Christothea Herodot

    This paper presents a review of a number of attempts to study learning in informal settings. The difficulties in this endeavour are discussed. Methods of assessing learning are outlined, and the... More

    pp. 85-88

  12. Proposing a M-Government Framework for the Ministry of Housing in Oman for Efficient Digital Literacy and Services: Work-in-Progress

    Yahya Alwahaibi, Dr.Shamsul Arrieya Ariffin, Salem Garfan, Dr.Aslina Binti Saad & Dr.Ramalingam Dharmalingam

    In the dynamic world of technology, changes and transformations have emerged rapidly in recent years. With the ever-growing popularity, availability and affordability of mobile phones, it becomes... More

    pp. 89-92

  13. Learning with Mobiles at Russian Universities: Review of Quantitative Studies (2016-2020)

    Daniyar Sapargaliyev

    In this review, we tried to analyze quantitative studies conducted by Russian researchers over the past 5 years at higher education institutions. We have searched, selected and analyse relevant... More

    pp. 93-96

  14. Personalised and Dialogue-Based Mobile Learning

    Henrik Køhler Simonsen

    Mobile devices are ubiquitous and consequently, they may facilitate equal access to learning in a truly mobile world. This paper builds on theoretical contributions by (Grovo, 2020) and (Kukulska... More

    pp. 97-100

  15. Towards Post-Pandemic Active Learning Design by connecting Strategies with Technologies

    Mohammad Nehal Hasnine, Mahmoud Mohamed Hussien Ahmed & Hiroshi Ueda

    Due to the COVID-19 pandemic, higher educational institutions around the globe are facing a massive transformation in learning and teaching. With higher educational institutions planning for less... More

    pp. 101-104

  16. Evaluation of Mobile Game Based Learning Heuristic Using Fuzzy Delphi Technique for Primary School Science Subject in Malaysia

    Mohd Radhi Md Shukri & Shamsul Arrieya Ariffin

    This article presents a heuristics evaluation of mobile game based-learning (mGBL) development using Fuzzy Delphi method. . It presents an approach to user evaluation of mobile game-based learning ... More

    pp. 105-110

  17. The nisotak Mobile App Project: Indigenous Language Revitalization in Action

    Marguerite Koole, Kevin Lewis, Julita Vassileva, Ralph Deters, Barbara Aburachid Rocha, Lucas de Camargo Silva, Nafisul Kiron, Kristine Dreaver-Charles & Calista Cooper

    The nisotak mobile application is intended to provide language instruction and exercises for learning Cree syntax (word and sentence formation). The project involves the development of a database... More

    pp. 111-115

  18. Exploring the Use of MR tools for Student-Created Artefacts (Workshop)

    Kathryn MacCallum

    The adoption of emerging technology provides new opportunities for creative and innovative exploration of a range of subjects. Mixed Reality (MR) supports the merging of real and virtual worlds to ... More

    pp. 116-117

  19. Cooperative Aspects of Learning with an Assessment Concept Scheme for Distance Learning (Poster)

    Takao Ichiko

    Cooperative Aspects of Learning with an Assessment Concept Scheme for Distance Learning More

    pp. 118-119

  20. The Use of Whatsapp in Today’s Mobile Language Teaching and Learning (Poster)

    Karen Ferreira-Meyers & Joana Martins

    This poster presentation seeks to give an insight into recent developments in the teaching and learning of Foreign Languages in the context of the kingdom of Eswatini (Southern Africa). It shows... More

    pp. 120-121