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Machine-Mediated Learning

1987 Volume 2, Number 1

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Table of Contents

Number of articles: 9

  1. Preface and Introduction

    Edward A. Friedman

    Reviews articles appearing in this issue, which focus on the influence of computers on teaching design to undergraduates, and discusses involvement of Digital Equipment Corporation (DEC), EDUCOM,... More

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  2. Learning to Design, Designing to Learn: A More Creative Role for Technology

    Stephen C. Ehrmann & Diane Balestri

    Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement... More

    pp. 9-33

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  3. Implementing Computer-Mediated Writing: Some Early Lessons

    Carolyn Kirkpatrick

    This discussion of the use of word processing for instruction in developmental writing classes focuses on a study at York College that used IBM PCs and Bank Street Writer software. Problems... More

    pp. 35-45

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  4. Writing as a Design Discipline: Exploring the Relationship between Composition and Programming

    Richard E. Walton & Diane Balestri

    Examines similarities between composition and programming processes, and reviews two studies that linked instruction in computer programming and freshman composition to help students understand... More

    pp. 47-65

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  5. The Design of Algorithms

    David L. Ferguson & Peter B. Henderson

    Designed initially for use in college computer science courses, the model and computer-aided instructional environment (CAIE) described helps students develop algorithmic problem solving skills.... More

    pp. 67-82

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  6. Reconstructing the Curriculum for Design: Music, Mathematics, and Psychology

    Gerald J. Balzano

    Explores the use of computers in design-oriented learning and the need to reconstruct curriculum to accommodate the new technology. Mathematics, psychology, and music are highlighted, a musical... More

    pp. 83-109

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  7. A Design Approach to Science. Simulated Laboratories: Learning via the Construction of Meaning

    Nils S. Peterson

    This discussion of teaching science as a design activity emphasizes open-ended problem solving. Highlights include the relationship between teachers and students; hypotheses as solutions; and... More

    pp. 111-27

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  8. MENDEL: An Intelligent Computer Tutoring System for Genetics Problem-Solving, Conjecturing, and Understanding

    Michael Streibel

    Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of... More

    pp. 129-59

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  9. Combining the Technical and the Artistic: A Software Model for Teaching about Energy Conservation in the Architectural Design Process

    G Z. Brown & Barbara-Jo Novitski

    Discusses educational software under development at the University of Oregon which enables architecture students to consider energy conservation ideas early in the design process. The role of the... More

    pp. 161-72

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