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Journal of Educational Technology & Society

Volume 17, Number 3

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Table of Contents

Number of articles: 25

  1. Error-Based Simulation for Error-Awareness in Learning Mechanics: An Evaluation

    Tomoya Horiguchi, Isao Imai, Takahito Toumoto & Tsukasa Hirashima

    Error-based simulation (EBS) has been developed to generate phenomena by using students' erroneous ideas and also offers promise for promoting students' awareness of errors. In this paper... More

    pp. 1-13

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  2. Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning

    Gwo-Dong Chen, Nurkhamid , Chin-Yeh Wang, Shu-Han Yang & Po-Yao Chao

    In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive... More

    pp. 14-26

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  3. To See or Not to See: Effects of Online Access to Peer-Generated Questions on Performance

    Fu-Yun Yu & Yen-Ting Yang

    This study examined the effects on performance of online access to peer-generated questions during question-generation activities. Two eighth grade classes (N = 63) participated in six weekly... More

    pp. 27-39

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  4. Experimenting with Automatic Text-to-Diagram Conversion: A Novel Teaching Aid for the Blind People

    Anirban Mukherjee, Utpal Garain & Arindam Biswas

    Diagram describing texts are integral part of science and engineering subjects including geometry, physics, engineering drawing, etc. In order to understand such text, one, at first, tries to draw ... More

    pp. 40-53

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  5. A Study about Placement Support Using Semantic Similarity

    Marco Katz, Jan van Bruggen, Bas Giesbers, Wim Waterink, Jannes Eshuis & Rob Koper

    This paper discusses Latent Semantic Analysis (LSA) as a method for the assessment of prior learning. The Accreditation of Prior Learning (APL) is a procedure to offer learners an individualized... More

    pp. 54-64

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  6. Developing Spatial Orientation and Spatial Memory with a Treasure Hunting Game

    Chien-Heng Lin, Chien-Min Chen & Yu-Chiung Lou

    The abilities of both spatial orientation and spatial memory play very important roles in human navigation and spatial cognition. Since such abilities are difficult to strengthen through books or... More

    pp. 79-92

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  7. Utilizing a Low-Cost, Laser-Driven Interactive System (LaDIS) to Improve Learning in Developing Rural Regions

    Wei-Kai Liou & Chun-Yen Chang

    This study proposes an innovation Laser-Driven Interactive System (LaDIS), utilizing general IWBs (Interactive Whiteboard) didactics, to support student learning for rural and developing regions.... More

    pp. 93-107

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  8. Effects of Communication Competence and Social Network Centralities on Learner Performance

    Il-Hyun Jo, Stephanie Kang & Meehyun Yoon

    Collaborative learning has become a dominant learning apparatus for higher level learning objectives. Much of the psychological and social mechanisms operating under this complex group activity,... More

    pp. 108-120

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  9. Design, Customization and Implementation of Energy Simulation with 5E Model in Elementary Classroom

    Sze Yee Lye, Loo Kang Wee, Yao Chie Kwek, Suriati Abas & Lee Yong Tay

    Science simulations are popular among educators as such simulations afford for multiple visual representation and interactivity. Despite the popularity and abundance on the internet, our literature... More

    pp. 121-137

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  10. Development and Evaluation of Across-Unit Diagnostic Feedback Mechanism for Online Learning

    Jian-Wei Lin, Yuan-Cheng Lai, Yu-Chin Szu, Ching-Neng Lai, Yuh-Shy Chuang & Yen-Hung Chen

    Solving well-structured problems often requires using considerable related concepts which are usually scattered and introduced throughout different learning units of a subject. In addition, poor... More

    pp. 138-153

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  11. Knowledge Sharing among University Students Facilitated with a Creative Commons Licensing Mechanism: A Case Study in a Programming Course

    Chen-Chung Liu, Chia-Ching Lin, Chun-Yi Chang & Po-Yao Chao

    Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism ... More

    pp. 154-167

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  12. The Role of Community Trust and Altruism in Knowledge Sharing: An Investigation of a Virtual Community of Teacher Professionals

    Hsiu-Ling Chen, Hsueh-Liang Fan & Chin-Chung Tsai

    The knowledge sharing process within a virtual community of teacher professionals is viewed as a social exchange process in that the knowledge sharing intention and behavior of individuals are... More

    pp. 168-179

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  13. Visualisation in Applied Learning Contexts: A Review

    Adrian Twissell

    This literature review explores visualisation within the context of learning in design, engineering and technology education. The investigation first defines visualisation, providing examples of... More

    pp. 180-191

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  14. A Model for the Design of Puzzle-Based Games Including Virtual and Physical Objects

    Javier Melero & Davinia Hernandez-Leo

    Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be... More

    pp. 192-207

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  15. Strategies for Smooth and Effective Cross-Cultural Online Collaborative Learning

    Junfeng Yang, Kinshuk , Huiju Yu, Sue-Jen Chen & Ronghuai Huang

    As the communication between different cultures is becoming more and more frequent, the competence of cross-cultural awareness and collaboration is emerging as a key ability in the 21st century.... More

    pp. 208-221

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  16. Learning to Become a Teacher in the 21st Century: ICT Integration in Initial Teacher Education in Chile

    Mario Brun & J Enrique Hinostroza

    This paper presents the most relevant results from a national study about the availability and use of ICT in 46 Initial Teacher Education institutions in Chile, implemented during 2009 as part of... More

    pp. 222-238

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  17. The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation

    Shelley Shwu-Ching Young & Yi-Hsuan Wang

    The aim of this study is to make a new attempt to explore the potential of integrating game strategies with automatic speech recognition technologies to provide learners with individual... More

    pp. 239-251

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  18. An Integration Architecture of Virtual Campuses with External e-Learning Tools

    Antonio Navarro, Juan Cigarran, Francisco Huertas, Miguel Rodriguez-Artacho & Alberto Cogolludo

    Technology enhanced learning relies on a variety of software architectures and platforms to provide different kinds of management service and enhanced instructional interaction. As e-learning... More

    pp. 252-266

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  19. The Effects of Student Question-Generation with Online Prompts on Learning

    Fu-Yun Yu & Kuan-Jung Pan

    The focus of this study was to investigate the effects of student-question generation with online prompts on student academic achievement, question-generation performance, learning satisfaction and... More

    pp. 267-279

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  20. The Difference in the Online Medical Information Searching Behaviors of Hospital Patients and Their Relatives versus the General Public

    Hung-Yuan Wang, Jyh-Chong Liang & Chin-Chung Tsai

    The purpose of this study is two-fold: to explore the differences in online medical information searching behaviors, including evaluative standards and search strategies, of the general public ... More

    pp. 280-290

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