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Journal of Interactive Learning Research

April 2021 Volume 32, Number 2


Gary H. Marks

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Table of Contents

Number of articles: 3

  1. Massively Scalable Learning: Principles of Serious Game Scalability

    Dominicus Tornqvist & Lian Wen, Griffith University, Australia; Jennifer Tichon, Queensland University of Technology, Australia; Guangdong Bai, Griffith University, Australia

    There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of... More

    pp. 99-124

  2. Measuring Self-Efficacy in Immersive Virtual Learning Environments: A Systematic Literature Review

    Anu Lehikko, University of Lapland, Finland

    To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: ‘How is self-efficacy being studied ... More

    pp. 125-146

  3. A Text Mining Analysis of Back-To-School Discussion During COVID-19

    Junhe Yang & Juncheng Ding, University of North Texas, United States

    Preparing for back-to-school is essential, and it is also complicated because it involves different groups of people, and they have different needs. Pandemics, like COVID-19, make the situation... More

    pp. 147-167