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Journal of Interactive Learning Research

July 2010 Volume 21, Number 3


Gary H. Marks

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Table of Contents

Number of articles: 6

  1. Relationships Between Self-Regulation and Social Experiences in Asynchronous Online Learning Environments

    Moon-Heum Cho, Kent State University - Stark, United States; Shen Demei & James Laffey, University of Missouri-Columbia, United States

    The purpose of this study was to determine the extent to which students’ self-regulated learning predicts peer social presence, instructor social presence, sense of connectedness, and sense of... More

    pp. 297-316

  2. Can functional brain imaging be used to explore interactivity and cognition in multimedia learning environments?

    Barney Dalgarno, Charles Sturt University, Australia; Gregor Kennedy, University of Melbourne, Australia; Sue Bennett, University of Wollongong, Australia

    This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods... More

    pp. 317-342

  3. Examining the Use of Audience Response Systems in Secondary School Classrooms: A Formative Analysis

    Robin Kay, Ann LeSage & Liesel Knaack, University of Ontario Institute of Technology, Canada

    To date, extensive research has been done on the use of Audience Response Systems (ARSs) in colleges and universities, but not in secondary school schools. The purpose of this study was to conduct... More

    pp. 343-365

  4. Interactive Iconography: Using visual scope to promote writing and revision

    Reneta Lansiquot, New York City College of Technology, United States

    A three-month study examined how interactive iconography impacts social studies and promotes critical writing skills. Groups of three middle-school immigrant students constructed museum labels... More

    pp. 367-381

  5. The Educational Efficacy of Distinct Information Delivery Systems in Modified Video Games

    Andrew Moshirnia, Harvard Law School, United States; Maya Israel, University of Cincinnati, United States

    Despite the increasing popularity of many commercial video games, this popularity is not shared by educational video games. Modified video games, however, can bridge the gap in quality between... More

    pp. 383-405

  6. Moodog: Tracking Student Activity in Online Course Management Systems

    Hangjin Zhang & Kevin Almeroth, University of California in Santa Barbara, United States

    Many universities are currently using Course Management Systems (CMSes) to conduct online learning, for example, by distributing course materials or submitting homework assignments. However, most... More

    pp. 407-429