You are here:

Journal of e-Learning and Knowledge Society

Sep 30, 2015 Volume 11, Number 3


Luigi Colazzo

Search this issue

Table of Contents

Number of articles: 12

  1. Applying gamification techniques to enhance effectiveness of video-lessons

    Mauro Coccoli, Saverio Iacono & Gianni Vercelli, University of Genoa

    Gamification techniques are commonly used in e-learning to enhance the effectiveness of educational activities and the learners’ partaking. In fact, owing to the engagement effect, they can improve... More

  2. Determinants of digital inequality in universities: the case of Ecuador

    Juan Torres-Diaz, Universidad Tecnica Particular de Loja; Josep Duart, Universitat Oberta de Catalunya

    The digital divide was initially defined by socioeconomic variables, mainly the level of family income, but now it focuses on how the Internet is used and is called digital inequality. In the case ... More

  3. Gamification and learning: a review of issues and research

    Filomena Faiella, University of Salerno; Maria Ricciardi

    This paper will review the literature on gamification and aim to apply principles of analysis for synthesize existing research, identify issues of controversy, uncover areas that future... More

  4. The design and implementation of a gamified assessment

    Selay Arkn Kocadere & Şeyma Çağlar, Hacettepe University

    In this research, a gamified assessment was designed considering the theoretical basis and implemented. The dynamics, mechanics and components that Werbach & Hunter (2012) defined for gamification,... More

  5. Beating the Odds: Teaching Italian online in the Community College Environment

    Giulia Guarnieri, Bronx Community College

    This study analyzes data collected from Italian language online classes during the course of four consecutive semesters at Bronx Community College in order to measure the impact that distance... More

  6. Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

    Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis & Antonio Ulloa Severino, Grifo multimedia S.r.l.

    The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for... More

  7. Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content

    Yasser Jaffal & Dieter Wloka, Universitt Kassel

    The adaptation Game-Based Assessment (GBA) (Mislevy et al., 2014) has been growing in the last years backed by video games’ capability of offering a task model to assess learners’ complex knowledge... More

  8. Measuring Learner’s Subject Specific Knowledge

    John Girard, Tina Ashford & Pedro Coln, Middle Georgia State College

    This was the second phase in a research project designed to compare student achievement in online and face-to-face classes. The aim of this phase was to determine if online and face-to-face... More

  9. Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT

    Chang-Hsin Lin & Ju-Ling Shih, National University of Tainan

    This study aimed to design a digital game-based adventure education (GILT) course for team-building purposes. The six traditional activities chose from adventure education were developed into six... More

  10. Knowledge-based assessment in serious games: an experience on emergency training

    Nicola Capuano, University of Salerno, Dep. of Information Engineering, Electric Engineering and Applied Mathematics; Richard King, Serious Games Institute, Coventry University Enterprises Ltd., UK, United Kingdom

    Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and ... More

  11. ACT - A new game-based methodology for Anti-Corruption Training

    Vincenzo Petruzzi & Marco Amicucci, Amicucci Formazione S.r.l.

    Corruption is a powerful impediment to economic and social evolution, and training is one of the most important tools for helping organisations stem and combat the spread of this phenomenon.... More

  12. Serious games design: A mapping of the problems novice game designers experience in designing games

    Sevasti Theodosiou & Ilias Karasavvidis, University of Thessaly

    One of the main problems the field of Serious Game Design is facing concerns the gap between game design and educational design. It has become evident that to optimize the learning from serious... More