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Journal of Computers in Mathematics and Science Teaching

April 2015 Volume 34, Number 2


Gary H. Marks

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Table of Contents

Number of articles: 5

  1. Graphical representations and the perception of motion: Integrating isomorphism through kinesthesia into physics instruction

    Fernando Espinoza, SUNY Old Westbury-Hofstra University, United States

    The incorporation of engaging and meaningful learning experiences is essential for the enhancement of critical thinking and the development of scientific literacy. The study engaged several groups ... More

    pp. 133-154

  2. Coding as a Trojan Horse for Mathematics Education Reform

    George Gadanidis, Faculty of Education, Western University, Canada

    The history of mathematics educational reform is replete with innovations taken up enthusiastically by early adopters without significant transfer to other classrooms. This paper explores the... More

    pp. 155-173

  3. Teachers’ Use of Interactive Technology to Enhance Students’ Metacognition: Awareness of Student Learning and Feedback

    Soon Chun Lee, University of Nebraska-Lincoln, United States; Karen Irving, The Ohio State University, United States; Stephen Pape, Johns Hopkins University, United States; Douglas Owens, The Ohio State University, United States

    Increased teacher awareness of student thinking and understanding enables teachers to better support students’ learning by allowing for increased formative feedback that clarifies students’... More

    pp. 175-198

  4. Investigating the Value of Personalization in a Mobile Learning System

    Vani Kalloo & Permanand Mohan, The University of the West Indies, Trinidad And Tobago

    This paper investigates the potential benefits of personalization in a mobile learning environment for high school students learning mathematics. Personalization was expected to benefit the... More

    pp. 199-221

  5. Synchronization in Scratch: A Case Study with Education Science Students

    Dimitris Nikolos & Vassilis Komis, Department of Educational Science and Early Childhood Education, Greece

    The Scratch programming language is an introductory programming language for students. It is also a visual concurrent programming language, where multiple threads are executed simultaneously.... More

    pp. 223-241