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Journal of Computer Assisted Learning

April 2019 Volume 35, Number 2


A. Kirschner Paul

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Table of Contents

Number of articles: 14

  1. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead

    Ton Jong de

    What is the best approach to educating students is, evidently, the pivotal question in educational research. In the general debate on this question, clear positions are often taken―for example,... More

    pp. 153-167

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  2. SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework

    Akrivi Krouska, Christos Troussas & Maria Virvou

    Social networks have intruded in human life by providing new technological innovations in a range of fields, including the education. The use of social networks in education has the potential to... More

    pp. 168-177

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  3. Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands‐on ability

    Hsien‐Sheng Hsiao, Jyun‐Chen Chen, Chien‐Yu Lin, Pei‐Wen Zhuo & Kuen‐Yi Lin

    This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands‐on curriculum for preengineering students. The participants learned interdisciplinary... More

    pp. 178-187

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  4. Designating “hot” items in multiple‐choice questions—A strategy for reviewing course materials

    Yen‐Teh Hsia, Bin‐Shyan Jong, Tsong‐Wuu Lin & Ji‐Yang Liao

    Suppose learners use their free time to go online to review course materials, and they do so by taking optional tests that consist of multiple‐choice questions (MCQs). What will happen if, for... More

    pp. 188-196

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  5. Engaging middle school students in scientific practice with a collaborative mobile game

    Denise M. Bressler, Alec M. Bodzin & Michael Shane Tutwiler

    Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such... More

    pp. 197-207

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  6. Digital divide in quantitative methods: The effects of computer‐assisted instruction and students' attitudes on knowledge acquisition

    Kamila Kolpashnikova & Silvia Bartolic

    Computer‐assisted instruction can change the way introductory statistics and quantitative methods courses are taught. Using a two‐group pretest–posttest design, we conducted an experiment using an ... More

    pp. 208-217

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  7. Learning with elaborative interrogations and the impact of learners' emotional states

    Sabrina D. Navratil & Tim Kühl

    Self‐generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be... More

    pp. 218-227

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  8. Improvement of Japanese adults' English speaking skills via experiences speaking to a robot

    Takamasa Iio, Ryota Maeda, Kohei Ogawa, Yuichiro Yoshikawa, Hiroshi Ishiguro, Kaori Suzuki, Tomohiro Aoki, Miharu Maesaki & Mika Hama

    This paper reports how robot‐assisted language learning (RALL) impacts Japanese adults' English speaking skills. With existing research on RALL focusing on children, there is little evidence... More

    pp. 228-245

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  9. Relationship between perceived problem‐solving skills and academic performance of novice learners in introductory programming courses

    Ashok Kumar Veerasamy, Daryl D'Souza, Rolf Lindén & Mikko‐Jussi Laakso

    Past research has shown that student problem‐solving skills may be used to determine student final exam performance. This study reports on the relationship between student perceived problem‐solving... More

    pp. 246-255

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  10. The effect of blended learning on the development of clause combining as an aspect of the acquisition of written discourse by Jordanian learners of English as a foreign language

    Aseel Zibin & Abdel Rahman Mitib Altakhaineh

    This study investigates the effect of blended learning on the development of clause combining as an aspect of the acquisition of written discourse by Jordanians who are learning English as a... More

    pp. 256-267

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  11. Processing of texts and videos: A strategy‐focused analysis

    Hye Yeon Lee & Alexandra List

    This study examined strategies used across two modalities of information presentation. Students were presented with two sources on endangered species, either as two texts or two videos. Then,... More

    pp. 268-282

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  12. Effects on learning of time spent by university students attending lectures and/or watching online videos

    Maria Meehan & John McCallig

    We apply Carroll's model of school learning, which theorizes about the relationship between time and learning, to motivate the design of a large, first‐year, university mathematics course, where... More

    pp. 283-293

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  13. Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds

    Yavuz Samur

    Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through ... More

    pp. 294-304

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  14. Enriching feedback in audience response systems: Analysis and implications of objective and subjective metrics on students' performance and attitudes

    Pantelis M. Papadopoulos, Antonis Natsis, Nikolaus Obwegeser & Armin Weinberger

    The aim of the present study (n = 113) was to examine how (objective and subjective) information on peers' preparation, confidence, and past performance can support students in answering correctly ... More

    pp. 305-316

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