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Journal of Computer Assisted Learning

April 2011 Volume 27, Number 2

Editors

A. Kirschner Paul

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Table of Contents

Number of articles: 6

  1. Patterns of Interactive Media Use among Contemporary Youth

    A van den Beemt, S Akkerman & P R. J. Simons

    The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates... More

    pp. 103-118

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  2. The Effect of Twitter on College Student Engagement and Grades

    R Junco, G Heiberger & E Loken

    Despite the widespread use of social media by students and its increased use by instructors, very little empirical evidence is available concerning the impact of social media use on student... More

    pp. 119-132

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  3. Cognitive Load Theory vs. Constructivist Approaches: Which Best Leads to Efficient, Deep Learning?

    J J. Vogel-Walcutt, J B. Gebrim, C Bowers, T M. Carper & D Nicholson

    Computer-assisted learning, in the form of simulation-based training, is heavily focused upon by the military. Because computer-based learning offers highly portable, reusable, and cost-efficient... More

    pp. 133-145

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  4. What if Undergraduate Students Designed Their Own Web Learning Environment? Exploring Students' Web 2.0 Mentality through Participatory Design

    G Palaigeorgiou, G Triantafyllakos & A Tsinakos

    Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners' voices in formulating upcoming technologies, this paper elaborates on the participatory... More

    pp. 146-159

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  5. Predicting ICT Integration into Classroom Teaching in Chinese Primary Schools: Exploring the Complex Interplay of Teacher-Related Variables

    Guoyuan Sang, Martin Valcke, Johan van Braak, Jo Tondeur & Chang Zhu

    Available research has explored a wide variety of factors influencing information and communication technologies (ICT) adoption and integration in classroom teaching; however, existing research... More

    pp. 160-172

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  6. Mentor Modeling: The Internalization of Modeled Professional Thinking in an Epistemic Game

    Padraig Nash & David Williamson Shaffer

    Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study... More

    pp. 173-189

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