Journal of Computer Assisted Learning
April 2011 Volume 27, Number 2
Editors
A. Kirschner Paul
Table of Contents
Number of articles: 6
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Patterns of Interactive Media Use among Contemporary Youth
A van den Beemt, S Akkerman & P R. J. Simons
The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates... More
pp. 103-118
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The Effect of Twitter on College Student Engagement and Grades
R Junco, G Heiberger & E Loken
Despite the widespread use of social media by students and its increased use by instructors, very little empirical evidence is available concerning the impact of social media use on student... More
pp. 119-132
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Cognitive Load Theory vs. Constructivist Approaches: Which Best Leads to Efficient, Deep Learning?
J J. Vogel-Walcutt, J B. Gebrim, C Bowers, T M. Carper & D Nicholson
Computer-assisted learning, in the form of simulation-based training, is heavily focused upon by the military. Because computer-based learning offers highly portable, reusable, and cost-efficient... More
pp. 133-145
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What if Undergraduate Students Designed Their Own Web Learning Environment? Exploring Students' Web 2.0 Mentality through Participatory Design
G Palaigeorgiou, G Triantafyllakos & A Tsinakos
Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners' voices in formulating upcoming technologies, this paper elaborates on the participatory... More
pp. 146-159
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Predicting ICT Integration into Classroom Teaching in Chinese Primary Schools: Exploring the Complex Interplay of Teacher-Related Variables
Guoyuan Sang, Martin Valcke, Johan van Braak, Jo Tondeur & Chang Zhu
Available research has explored a wide variety of factors influencing information and communication technologies (ICT) adoption and integration in classroom teaching; however, existing research... More
pp. 160-172
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Mentor Modeling: The Internalization of Modeled Professional Thinking in an Epistemic Game
Padraig Nash & David Williamson Shaffer
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study... More
pp. 173-189