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Learning, Media and Technology

2012 Volume 37, Number 3

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Table of Contents

Number of articles: 6

  1. Effects of Segmenting, Signalling, and Weeding on Learning from Educational Video

    Mohamed Ibrahim, Pavlo D. Antonenko, Carmen M. Greenwood & Denna Wheeler

    Informed by the cognitive theory of multimedia learning, this study examined the effects of three multimedia design principles on undergraduate students' learning outcomes and perceived learning... More

    pp. 220-235

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  2. Disparity in Practice: Diverse Strategies among Teachers Implementing Interactive Whiteboards into Teaching Practice in Two Swedish Primary Schools

    Bodil Sundberg, Maria Spante & Jorgen Stenlund

    This paper reports on a project aimed at identifying and exploring the development and implementation processes of teaching practices with interactive whiteboards (IWBs) in two Swedish K-6 schools.... More

    pp. 253-270

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  3. Film as a "Thoughtful" Medium for Teaching History

    Jeremy D. Stoddard

    This collective case study of teachers and students in two ninth-grade US history classes examines the role that films can play as a "thoughtful" medium for teaching history. Specifically, the... More

    pp. 271-288

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  4. Media Representation of the Middle East: Constructive Student Engagement in an Online Environment

    Katrinka Somdahl-Sands & Brad Belbas

    As educators interested in pedagogical uses of technology, we utilize the internet to improve students' knowledge and awareness of the world beyond our own national borders. Web-based technologies ... More

    pp. 289-302

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  5. How Clicker Use Facilitates Existing Pedagogical Practices in Higher Education: Data from Interdisciplinary Research on Student Response Systems

    Angel Hoekstra & Stefanie Mollborn

    This article identifies how clicker use can support or augment existing principles of good teaching across different disciplines in higher education. While many of these principles will be familiar... More

    pp. 303-320

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  6. Investigating the Relationships between Informal Learning and Player Involvement in Digital Games

    Ioanna Iacovides, James Aczel, Eileen Scanlon & Will Woods

    In the last few years, digital games have become increasingly popular with both "hardcore" and "casual" audiences. At the same time, it has been argued that games can be powerful learning... More

    pp. 321-327

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