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Interactive Technology and Smart Education

2015 Volume 12, Number 2

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Table of Contents

Number of articles: 5

  1. Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies

    Christine Redman & John Terence Vincent

    Purpose: The purpose of this study is to examine questioning opportunities afforded by interactive whiteboards (IWBs) by highlighting pedagogical decisions enacted by teachers to ensure that they... More

    pp. 74-89

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  2. Automatic Annotation Method on Learners' Opinions in Case Method Discussion

    Masaki Samejima, Daichi Hisakane & Norihisa Komoda

    Purpose: The purpose of this paper is to annotate an attribute of a problem, a solution or no annotation on learners' opinions automatically for supporting the learners' discussion without a... More

    pp. 90-99

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  3. Cyberbullying Aggressors among Spanish Secondary Education Students: An Exploratory Study

    Sofía Buelga, Maria J. Cava, Gonzalo Musitu & Eva Torralba

    Purpose: This paper aims to explore the prevalence rate of adolescents engaging in aggressive behaviours towards their peers using the Internet and mobile phones, while examining the duration and... More

    pp. 100-115

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  4. A Course on Serious Game Design and Development Using an Online Problem-Based Learning Approach

    Bill Kapralos, Stephanie Fisher, Jessica Clarkson & Roland van Oostveen

    Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective... More

    pp. 116-136

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  5. Simulating Apprenticeship Using Multimedia in Higher Education: A Case from the Information Systems Field

    Ilia Bider, Martin Henkel, Stewart Kowalski & Erik Perjons

    Purpose: This paper aims to report on a project aimed at using simulation for improving the quality of teaching and learning modeling skills. More specifically, the project goal was to facilitate... More

    pp. 137-154

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