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Educational Technology Research and Development

2018 Volume 66, Number 5

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Table of Contents

Number of articles: 13

  1. Does the Accuracy Matter? Accurate Concept Map Feedback Helps Students Improve the Cohesion of Their Explanations

    Andreas Lachner, Iris Backfisch & Matthias Nückles

    Students are often challenged by the demand of writing cohesive explanatory texts. Prior research has shown that providing students with concept map feedback that visualizes explanatory cohesion... More

    pp. 1051-1067

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  2. Effects of Organizational Pictures and Modality as a Feedback Strategy on Learner Comprehension and Satisfaction

    Albert D. Ritzhaupt, Raymond Pastore, Jiahui Wang & Robert O. Davis

    One of the strongest instructional interventions documented in educational literature is the use of feedback to influence learning outcomes. However, there is lack of empirical research... More

    pp. 1069-1086

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  3. What Is a Virtual World? Definition and Classification

    Carina Girvan

    In 2008, articles by Bell and Schroeder provided an initial platform from which to develop a coherent definition of the term 'virtual worlds'. Yet over the past ten years, there has been little... More

    pp. 1087-1100

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  4. Learning from Failure: A Meta-Analysis of the Empirical Studies

    Aubteen Darabi, Thomas Logan Arrington & Erkan Sayilir

    The authors searched five scholarly databases for a decade of research publications examining learning from failure as an instructional strategy. Out of 187 publications, 62 were found to be... More

    pp. 1101-1118

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  5. Using Mobile Technologies for Mathematics: Effects on Student Attitudes and Achievement

    Khristin Fabian, Keith J. Topping & Ian G. Barron

    The ubiquity of mobile devices together with its potential to bridge classroom learning to real-world has added a new angle to contextualising mathematics learning. This study investigated the... More

    pp. 1119-1139

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  6. A Structural Equation Modeling Investigation of the Emotional Value of Immersive Virtual Reality in Education

    Guido Makransky & Lau Lilleholt

    Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for... More

    pp. 1141-1164

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  7. A Basic Model of Integration of ICT by Teachers: Competence and Use

    Jesús Suárez-Rodríguez, Gonzalo Almerich, Natividad Orellana & Isabel Díaz-García

    The process to integrate information and communication technologies (ICT), where teachers play a decisive role, is complex. The objective of this study is to build a basic model that connects... More

    pp. 1165-1187

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  8. Using a Mathematical Model of Motivation, Volition, and Performance to Examine Students' E-Text Learning Experiences

    Elena Novak, Jerry Daday & Kerrie McDaniel

    This empirical study used Keller's (Technol Instr Cogn Learn 16:79-104, 2008b) motivation, volition, and performance (MVP) theory to develop and statistically evaluate a mathematical MVP model that... More

    pp. 1189-1209

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  9. An Exploration of the Utility of Digital Badging in Higher Education Settings

    Kimberly L. Carey & Jill E. Stefaniak

    The use of digital badges is a trend in today's education and professional settings. We conducted an exploration to see how badges are being used in higher education. Digital badges and more... More

    pp. 1211-1229

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  10. Examining Creativity through a Virtual Reality Support System

    Xiaozhe Yang, Lin Lin, Pei-Yu Cheng, Xue Yang, Youqun Ren & Yueh-Min Huang

    This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty... More

    pp. 1231-1254

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  11. Everyone Already Has Their Community beyond the Screen: Reconceptualizing Online Learning and Expanding Boundaries

    Kyungmee Lee

    A constructivist learning paradigm emphasises authenticity as a required condition for learning. However, the design of an online learning environment is ultimately separate from learners' real... More

    pp. 1255-1268

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  12. Technology Functions for Personalized Learning in Learner-Centered Schools

    Dabae Lee, Yeol Huh, Chun-Yi Lin & Charles M. Reigeluth

    Personalized Learning (PL) has been widely promoted. Despite the increasing interest in PL, it is difficult to be implemented, because it can be complicated, costly, and even impossible without the... More

    pp. 1269-1302

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  13. A Comparative Study of Factors Associated with Technology-Enabled Learning between the United States and South Korea

    Insook Han, Soo-yong Byun & Won Sug Shin

    Using nationally representative data for lower secondary teachers from the 2013 Teaching and Learning International Survey, we examined differences in factors associated with technology-enabled... More

    pp. 1303-1320

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