Educational Technology Research and Development
2016 Volume 64, Number 3
Table of Contents
Number of articles: 8
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Comparing Virtual and Location-Based Augmented Reality Mobile Learning: Emotions and Learning Outcomes
Jason M. Harley, Eric G. Poitras, Amanda Jarrell, Melissa C. Duffy & Susanne P. Lajoie
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in... More
pp. 359-388
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Paradigms Revisited: A Quantitative Investigation into a Model to Integrate Objectivism and Constructivism in Instructional Design
Kelly Elander & Johannes C. Cronje
While learning interventions were traditionally classified as either objectivist or constructivist there has been an increasing tendency for practitioners to use elements of both paradigms in a... More
pp. 389-405
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The Adoption of Mark-Up Tools in an Interactive e-Textbook Reader
Sam Van Horne, Jae-eun Russell & Kathy L. Schuh
Researchers have more often examined whether students prefer using an e-textbook over a paper textbook or whether e-textbooks provide a better resource for learning than paper textbooks, but... More
pp. 407-433
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Perceptual Factors and Learning in Digital Environments
Seungoh Paek, Daniel L. Hoffman & John B. Black
The purpose of this study was to examine if student understanding of new material could be promoted by manipulating the perceptual factors experienced at the time of learning. It was hypothesized... More
pp. 435-457
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Developing Educational Materials about Risks on Social Network Sites: A Design Based Research Approach
Ellen Vanderhoven, Tammy Schellens, Ruben Vanderlinde & Martin Valcke
Nearly all of today's Western teenagers have a profile on a social network site (SNS). As many risks have been reported, researchers and governments have emphasized the role of school education to ... More
pp. 459-480
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Systematic Design of a Learning Environment for Domain-Specific and Domain-General Critical Thinking Skills
Dawit Tibebu Tiruneh, Ataklti G. Weldeslassie, Abrham Kassa, Zinaye Tefera, Mieke De Cock & Jan Elen
Identifying effective instructional approaches that stimulate students' critical thinking (CT) has been the focus of a large body of empirical research. However, there is little agreement on the... More
pp. 481-505
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Science Spots AR: A Platform for Science Learning Games with Augmented Reality
Teemu H. Laine, Eeva Nygren, Amir Dirin & Hae-Jung Suk
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating ... More
pp. 507-531
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Differences between Mobile Learning Environmental Preferences of High School Teachers and Students in Taiwan: A Structural Equation Model Analysis
Chiu-Lin Lai, Gwo-Jen Hwang, Jyh-Chong Liang & Chin-Chung Tsai
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding... More
pp. 533-554