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Educational Technology Research and Development

2016 Volume 64, Number 3

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Table of Contents

Number of articles: 8

  1. Comparing Virtual and Location-Based Augmented Reality Mobile Learning: Emotions and Learning Outcomes

    Jason M. Harley, Eric G. Poitras, Amanda Jarrell, Melissa C. Duffy & Susanne P. Lajoie

    Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in... More

    pp. 359-388

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  2. Paradigms Revisited: A Quantitative Investigation into a Model to Integrate Objectivism and Constructivism in Instructional Design

    Kelly Elander & Johannes C. Cronje

    While learning interventions were traditionally classified as either objectivist or constructivist there has been an increasing tendency for practitioners to use elements of both paradigms in a... More

    pp. 389-405

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  3. The Adoption of Mark-Up Tools in an Interactive e-Textbook Reader

    Sam Van Horne, Jae-eun Russell & Kathy L. Schuh

    Researchers have more often examined whether students prefer using an e-textbook over a paper textbook or whether e-textbooks provide a better resource for learning than paper textbooks, but... More

    pp. 407-433

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  4. Perceptual Factors and Learning in Digital Environments

    Seungoh Paek, Daniel L. Hoffman & John B. Black

    The purpose of this study was to examine if student understanding of new material could be promoted by manipulating the perceptual factors experienced at the time of learning. It was hypothesized... More

    pp. 435-457

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  5. Developing Educational Materials about Risks on Social Network Sites: A Design Based Research Approach

    Ellen Vanderhoven, Tammy Schellens, Ruben Vanderlinde & Martin Valcke

    Nearly all of today's Western teenagers have a profile on a social network site (SNS). As many risks have been reported, researchers and governments have emphasized the role of school education to ... More

    pp. 459-480

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  6. Systematic Design of a Learning Environment for Domain-Specific and Domain-General Critical Thinking Skills

    Dawit Tibebu Tiruneh, Ataklti G. Weldeslassie, Abrham Kassa, Zinaye Tefera, Mieke De Cock & Jan Elen

    Identifying effective instructional approaches that stimulate students' critical thinking (CT) has been the focus of a large body of empirical research. However, there is little agreement on the... More

    pp. 481-505

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  7. Science Spots AR: A Platform for Science Learning Games with Augmented Reality

    Teemu H. Laine, Eeva Nygren, Amir Dirin & Hae-Jung Suk

    Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating ... More

    pp. 507-531

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  8. Differences between Mobile Learning Environmental Preferences of High School Teachers and Students in Taiwan: A Structural Equation Model Analysis

    Chiu-Lin Lai, Gwo-Jen Hwang, Jyh-Chong Liang & Chin-Chung Tsai

    Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding... More

    pp. 533-554

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