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Educational Technology Research and Development

2015 Volume 63, Number 5

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Table of Contents

Number of articles: 7

  1. The Effects of Collaborative Models in Second Life on French Learning

    Indy Y. T. Hsiao, Stephen J. H. Yang & Chu Chia-Jui

    French is the ninth most widely used language globally, but French-learning environments in Taiwan have been insufficient. Language acquisition is easier in a natural setting, and so such a setting... More

    pp. 645-670

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  2. Second Language Acquisition of Mandarin Chinese Vocabulary: Context of Learning Effects

    Yu-Ju Lan, Shin-Yi Fang, Jennifer Legault & Ping Li

    In an increasingly multilingual world, it is important to examine methods that may lead to more efficient second language learning, as well as to analyze the mechanisms by which successful learning... More

    pp. 671-690

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  3. A Scaffolding Strategy to Develop Handheld Sensor-Based Vocabulary Games for Improving Students' Learning Motivation and Performance

    Yong-Ming Huang & Yueh-Min Huang

    Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld ... More

    pp. 691-708

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  4. Lost in Second Life: Virtual Embodiment and Language Learning via Multimodal Communication

    Sarah Pasfield-Neofitou, Hui Huang & Scott Grant

    Increased recognition of the role of the body and environment in cognition has taken place in recent decades in the form of new theories of embodied and extended cognition. The growing use of ever ... More

    pp. 709-726

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  5. From a Perspective on Foreign Language Learning Anxiety to Develop an Affective Tutoring System

    Hao-Chiang Koong Lin, Ching-Ju Chao & Tsu-Ching Huang

    According to Krashen's affective filter hypothesis, students who are highly motivated have their self-consciousness. When they enter a learning context with a low level of anxiety, they are much... More

    pp. 727-747

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  6. Vocabulary Learning in Massively Multiplayer Online Games: Context and Action before Words

    Dongping Zheng, Michael Bischoff & Betsy Gilliland

    Drawing on ecological and dialogical perspectives on language and cognition, this exploratory case study examines how vocabulary learning occurs during a quest-play mediated in English between a... More

    pp. 771-790

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  7. Self-Efficacy Relevant to Competitive Anxiety and Gameplay Interest in the One-on-One Competition Setting

    Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai & Pei-Chun Lin

    Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables... More

    pp. 791-807

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