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Journal of Educational Technology

2011 Volume 8, Number 2

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Table of Contents

Number of articles: 4

  1. Lifelong Learning for All in Asian Communities: ICT Based Initiatives

    Pradeep Kumar Misra

    The necessity to adjust to the prerequisites of the knowledge based society and economy brought about the need for lifelong learning for all in Asian communities. The concept of lifelong learning... More

    pp. 1-8

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  2. Role of Educational Games Improves Meaningful Learning

    K. Nachimuthu & G. Vijayakumari

    A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010).... More

    pp. 25-33

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  3. Constructivist-Based Teaching in Second Life from a Student's Perspective: A Model Proposal

    Scott Bledsoe & Dave Harmeyer

    This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate... More

    pp. 34-41

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  4. Internet Utilization among B.Ed. Students

    S. Thangarajathi

    Social, Economic and technological changes of the fast decades are making teaching more crucial than ever. The information and knowledge society needs a continuous change in the role and working of... More

    pp. 42-47

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