You are here:

Journal of Educational Technology

2008 Volume 5, Number 2

Search this issue

Table of Contents

Number of articles: 4

  1. Game Design & Development: Using Computer Games as Creative and Challenging Assignments

    Cheryl Seals, Jacqueline Hundley & Lacey Strange Montgomery

    This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses.... More

    pp. 1-9

    View Abstract
  2. Yokoi's Theory of Lateral Innovation: Applications for Learning Game Design

    Scott J. Warren & Greg Jones

    There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make... More

    pp. 32-43

    View Abstract
  3. Play, Games, and Attitude: Student and Teacher Perspectives of Educational Games

    Gerri Mongillo

    The main purpose of this qualitative study was to determine the influence of participation in educational games on cognition and attitudes of seventh-grade students. Student attitude towards... More

    pp. 44-54

    View Abstract
  4. The Overlapping Worlds View: Analvzing Identity Transformation in Real and Virtual Worlds and the Effects on Learning

    Michael A. Evans & Feihong Wang

    Of late, digital game-based learning has attracted game designers, researchers and educators alike. Immersion in the virtual 3D environment of a game may have positive effects on K-12 students'... More

    pp. 55-63

    View Abstract