You are here:

Journal of Educational Technology

2006 Volume 3, Number 3

Search this issue

Table of Contents

Number of articles: 7

  1. Innovation Education Enabled through a Collaborative Virtual Reality Learning Environment

    Gisli Thorsteinsson, Tom Page, Miika Lehtonen & Joong Gyu Ha

    This article provides a descriptive account of the development of an approach to the support of design and technology education with 3D Virtual Reality (VR) technologies on an open and distance... More

    pp. 10-22

    View Abstract
  2. Standards of e-Learning Based Distance Education

    Kumar Saurabh

    The term distance education is commonly used to describe courses in which nearly all the interaction between the teacher and student takes place electronically. Electronic communication may take... More

    pp. 23-29

    View Abstract
  3. Effectiveness of Blended Learning

    A V. Nageswararao Rao

    The introduction of blended learning added new dimension to training, and the possibilities for delivering knowledge and information to learners at an accelerated pace and opened new vistas for... More

    pp. 30-36

    View Abstract
  4. Ed Blogs: A Vygotsky Dialectivist Technology Portal

    Jace Hargis & Kathleen Schofield

    This article provides a brief history of Web logging and subsequent examples of Web log use specific to an educational arena. Although the blogging phenomenon began a few years ago, it is only... More

    pp. 37-41

    View Abstract
  5. An Evaluation of Electronic Product Design Education Using Hypermedia-Resourced Learning Environments

    Tom Page & Gisli Thorsteinsson

    The work outlined here provides a comprehensive report and formative observations of the development and implementation of hypermedia resources for learning and teaching used in conjunction with a ... More

    pp. 42-47

    View Abstract
  6. To Quality Screen Design of a Courseware from a Virtual University! A Summative Evaluation

    Adelina Asmawi

    The Business Communication courseware is a supplementary learning tool used in Universiti Tun Abdul Razak. It is used to complement face to face classes, online tutorials and lecture notes. The... More

    pp. 48-62

    View Abstract
  7. Problem Based Learning in Design and Technology Education Supported by Hypermedia-Based Environments

    Tom Page & Miika Lehtonen

    Audio-visual advances in virtual reality (VR) technology have given rise to innovative new ways to teach and learn. However, so far teaching and learning processes have been technologically driven ... More

    pp. 63-78

    View Abstract