Computers & Education
July 2016 Volume 98, Number 1
Table of Contents
Number of articles: 16
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Exploring the development of college students' epistemic views during their knowledge building activities
Huang-Yao Hong, National Chengchi University; Bodong Chen, University of Minnesota, United States; Ching Sing Chai, National Institute of Education, Singapore
Exploring students' epistemic views is important as it should help to better understand how they acquire and work with knowledge. This case study investigated how college students' epistemic views ... More
pp. 1-13
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Virtual and remote labs in education: A bibliometric analysis
Ruben Heradio, Dpto. de Ingeniería de Software y Sistemas Informáticos, Spain; Luis de la Torre & Daniel Galan, Dpto. de Informática y Automática, Spain; Francisco Javier Cabrerizo, Dpto. de Ingeniería de Software y Sistemas Informáticos, Spain; Enrique Herrera-Viedma, Dpto. de Ciencias de la Computación e Inteligencia Artificial, Spain; Sebastian Dormido, Dpto. de Informática y Automática, Spain
Laboratory experimentation plays an essential role in engineering and scientific education. Virtual and remote labs reduce the costs associated with conventional hands-on labs due to their required... More
pp. 14-38
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Do online readiness surveys do what they claim? Validity, reliability, and subsequent student enrollment decisions
Claire Wladis & Jason Samuels, Borough of Manhattan Community College at the City University of New York, United States
Online readiness surveys are commonly administered to students who wish to enroll in online courses in college. However, there have been no well-controlled studies to confirm whether these... More
pp. 39-56
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The influence of TPACK contextual factors on early childhood educators’ tablet computer use
Courtney K. Blackwell, Alexis R. Lauricella & Ellen Wartella
Tablet computers are increasingly becoming commonplace in classrooms around the world. More than half of early childhood educators in the U.S. now have access to tablets, making it imperative to... More
pp. 57-69
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The effect of pen and paper or tablet computer on early writing – A pilot study
Sabine Wollscheid, Jørgen Sjaastad, Cathrine Tømte & Nalini Løver
One consequence of the ongoing controversy on the implementation of digital tools in early writing instruction is a need to investigate the effect of different writing instruction tools such as pen... More
pp. 70-80
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To excel or not to excel: Strong evidence on the adverse effect of smartphone addiction on academic performance
Nazir S. Hawi & Maya Samaha
This study aimed to verify whether achieving a distinctive academic performance is unlikely for students at high risk of smartphone addiction. Additionally, it verified whether this phenomenon was ... More
pp. 81-89
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Enhancing feedback provision through multimodal video technology
Shao-Ting Alan Hung
Peer-to-peer feedback provision is considered crucial to student learning. However, although the studies on peer feedback abound in the literature, most target the face-to-face or written modality;... More
pp. 90-101
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The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics
Selen Türkay
Digital instructional tools develop rapidly, and they can create novel learning experiences. Still, adoption of new formats is often expensive, and their efficacy is untested. Whiteboard animations... More
pp. 102-114
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Visual behavior, flow and achievement in game-based learning
Meng-Jung Tsai & Li-Ju Huang, Graduate Institute of Digital Learning and Education, Taiwan; Huei-Tse Hou, Graduate Institute of Applied Science and Technology, Taiwan; Chung-Yuan Hsu, Department of Child Care, Taiwan; Guo-Li Chiou, Graduate Institute of Digital Learning and Education, Taiwan
This study utilized eye-tracking technology to explore the differences between high- and low-conceptual-comprehension players' visual behaviors and game flows in game-based learning (GBL). A total ... More
pp. 115-129
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Facilitating cross-cultural understanding with learning activities supported by speech-to-text recognition and computer-aided translation
Rustam Shadiev & Yueh-Min Huang
We designed and implemented cross-cultural learning activities for this study. Participants from two countries, geographically located very far from each other, represented different cultures that ... More
pp. 130-141
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Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall
Xuan-Lam Pham & Gwo-Dong Chen, Department of Computer Science and Information Engineering, Taiwan; Thi-Huyen Nguyen & Wu-Yuin Hwang, Graduate Institute of Network Learning Technology, Taiwan
This study aims to bring card-based design into education. A mobile application called “English Practice” has been developed wherein a card-based interface named PACARD (Personalize Adaptive CARD... More
pp. 142-156
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Exploring the factors affecting MOOC retention: A survey study
Kate S. Hone, Brunel University London, United Kingdom; Ghada R. El Said, Future University in Egypt (FUE), Egypt
Massive Open Online Courses (MOOCs) hold the potential to open up educational opportunities to a global audience. However, evidence suggests that only a small proportion of MOOC participants go on ... More
pp. 157-168
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Applications of the Elo rating system in adaptive educational systems
Radek Pelánek
The Elo rating system was originally developed for rating chess players, nowadays it is widely used for ranking players of many other games. The system can be used in educational systems when we... More
pp. 169-179
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Fostering pre-service teachers' self-regulated learning through self- and peer assessment of wiki projects
Eugenia M.W. Ng
This study investigates whether self-regulated learning of pre-service early-childhood teachers is a viable pedagogy to improve the quality of their wiki-based projects. A total of 76 early... More
pp. 180-191
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Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders
Gonzalo Lorenzo & Asunción Lledó, Department of Development Psychology and Teaching, Spain; Jorge Pomares, Department of Physics, Systems Engineering and Sign Theory, Spain; Rosabel Roig, Department of General and Specific Didactics, Spain
This paper proposes the design and application of an immersive virtual reality system to improve and train the emotional skills of students with autism spectrum disorders. It has been designed for ... More
pp. 192-205
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Active and restrictive parental mediation over time: Effects on youths’ self-regulatory competencies and impulsivity
Vivian Hsueh Hua Chen, Wee Kim Wee School of Communication and Information, Singapore; Grace S. Chng, Ministry of Social and Family Development, Singapore
This study investigates patterns of parental mediation on children's online activities and the effects of active and restrictive parental mediation on the self-regulatory competencies and... More
pp. 206-212