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Computers & Education

July 2014 Volume 76, Number 1

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Table of Contents

Number of articles: 21

  1. Structural model of team-based learning using Web 2.0 collaborative software

    Hwee-Joo Kam, Accounting/Finance/Information Systems Department, United States; Pairin Katerattanakul, Business Information Systems Department, United States

    This study examines the phenomena occurring among team members during their participation in team-based learning using Web 2.0 collaborative software. Based on the Grounded Theory approach, this... More

    pp. 1-12

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  2. Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding

    Gudrun Wesiak & Christina M. Steiner, Knowledge Technologies Institute, Austria; Adam Moore, KDEG, Ireland; Declan Dagger & Gordon Power, EmpowerTheUser Ltd., Ireland; Marcel Berthold & Dietrich Albert, Knowledge Technologies Institute, Austria; Owen Conlan, KDEG, Ireland

    Experiential training simulators are gaining increasing popularity for job-related training due to their potential to engage and motivate adult learners. They are designed to provide learning... More

    pp. 13-29

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  3. A system for formative assessment and monitoring of students' progress

    Fátima Rodrigues & Paulo Oliveira

    Assessment plays a central role in any educational process as a way of evaluating the students' knowledge on the concepts associated with learning objectives. The assessment of free-text answers is... More

    pp. 30-41

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  4. Student academic performance stochastic simulator based on the Monte Carlo method

    Eduardo Caro, Camino González & José Manuel Mira

    In this paper, a computer-based tool is developed to analyze student performance along a given curriculum. The proposed software makes use of historical data to compute passing/failing... More

    pp. 42-54

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  5. Measuring critical components of digital literacy and their relationships with learning

    Jeffrey Alan Greene, Seung B. Yu & Dana Z. Copeland

    The growing prominence of the Internet, and other digital environments, as educational tools requires research regarding learners' digital literacy. We argue that two critical aspects of digital... More

    pp. 55-69

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  6. Why they choose and how it goes: Comparing special education and general education cyber student perceptions

    Dennis Beck, Department of Curriculum & Instruction, United States; Anna Egalite & Robert Maranto, Department of Educational Reform, United States

    While critics offer concerns that cyber charter schools under-enroll special education students, such schools may offer advantages for these students, and some cyber schools have identified this... More

    pp. 70-79

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  7. A prompt-based annotation approach to conducting mobile learning activities for architecture design courses

    Han-Yu Sung, Graduate Institute of Applied Science and Technology, Taiwan; Gwo-Jen Hwang & Shih-Yu Liu, Graduate Institute of Digital Learning and Education, Taiwan; I-hsu Chiu, Department of Architecture, Taiwan

    In this study, a prompt-based annotation approach is proposed for developing mobile learning systems for architecture design courses. To evaluate the effectiveness of the proposed approach, an... More

    pp. 80-90

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  8. The relationship between technology leadership strategies and effectiveness of school administration: An empirical study

    Chih-Hsiang Weng & Yao Tang

    This research has four main themes: (1) the level of school technology leadership used by administrators in elementary schools; (2) the degree to which administrators are aware of the effectiveness... More

    pp. 91-107

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  9. Group awareness support and argumentation scripts for individual preparation of arguments in Facebook

    Dimitra Tsovaltzi, Thomas Puhl, Raluca Judele & Armin Weinberger

    This study investigates how group awareness support and argumentation scripts influence learning in social networking sites like Facebook, which may be conducive to informal learning, but often... More

    pp. 108-118

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  10. The added value of a gaming context and intelligent adaptation for a mobile learning application for vocabulary learning

    Jacobijn Sandberg & Marinus Maris, University of Amsterdam; Pepijn Hoogendoorn, Earlybird

    Two groups participated in a study on the added value of a gaming context and intelligent adaptation for a mobile learning application. The control group worked at home for a fortnight with the... More

    pp. 119-130

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  11. Motivating factors in online language teacher education in southern Argentina

    Darío Luis Banegas, University of Warwick, United Kingdom; Graciela I. Manzur Busleimán, IFDC Lenguas Vivas, Argentina

    Online teacher education is of growing interest and so is the study of motivation as a key factor in technology-mediated learning environments. This study is based on a pre-service language teacher... More

    pp. 131-142

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  12. Epistemic evaluation and comprehension of web-source information on controversial science-related topics: Effects of a short-term instructional intervention

    Lucia Mason, Andrea Anahi Junyent & Maria Caterina Tornatora

    This study examines the effectiveness of a short-term instructional intervention in the school context. The aim was to provide students with essential declarative knowledge on what to consider when... More

    pp. 143-157

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  13. Effects of loneliness and differential usage of Facebook on college adjustment of first-year students

    Donghee Yvette Wohn, Northwestern University, United States; Robert LaRose, Michigan State University, United States

    The popularity of social network sites (SNSs) among college students has stimulated scholarship examining the relationship between SNS use and college adjustment. The present research furthers our ... More

    pp. 158-167

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  14. Direct measures of digital information processing and communication skills in primary education: Using item response theory for the development and validation of an ICT competence scale

    Koen Aesaert, Department of Educational Studies, Belgium; Daniël van Nijlen, Faculty of Psychology and Educational Sciences, Belgium; Ruben Vanderlinde & Johan van Braak, Department of Educational Studies, Belgium

    In the past decade, several studies have measured ICT competences from the perspective of ICT self-efficacy. Such indirect measurements tend to have validity problems, as they depend on the pupils'... More

    pp. 168-181

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  15. It's not only what I think but what they think! The moderating effect of social norms

    Sukanlaya Sawang, QUT Business School, Australia; Yuan Sun, School of Business Administration and Zheshang Research Center, China; Siti Aisyah Salim, Information Systems School, Australia

    The current research extends our knowledge of the main effects of attitude, subjective norm, and perceived control over the individual's technology adoption. We propose a critical buffering role of... More

    pp. 182-189

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  16. Teachers' pedagogical change mechanism – Pattern of structural relations between teachers' pedagogical characteristics and teachers' perceptions of transactional distance (TTD) in different teaching environments

    Niva Wengrowicz

    In this study we examined how the variables: teaching autonomy, teaching goals teaching style and teachers' perceptions of transactional distance (TTD) work together within the pedagogical decision... More

    pp. 190-198

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  17. The effects of verbally redundant information on student learning: An instance of reverse redundancy

    Fatih Ari, Office of Institutional Planning and Assessment, United States; Raymond Flores, Fethi A. Inan, Jongpil Cheon, Steven M. Crooks, Dmitrii Paniukov & Murat Kurucay, Texas Tech University, United States

    This study aimed to examine the effects of redundant on-screen text on student learning outcomes (i.e. comprehension, matching, spatial labeling, and diagram reconstruction) when learning from... More

    pp. 199-204

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  18. Who are interested in online science simulations? Tracking a trend of digital divide in Internet use

    Meilan Zhang

    Although the Internet has become a major source for disseminating educational resources for science, technology, engineering, and mathematics (STEM), little is known about the extent to which these... More

    pp. 205-214

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  19. Alignment of game design features and state mathematics standards: Do results reflect intentions?

    Katerina Schenke, Teomara Rutherford & George Farkas

    This paper describes the results of a randomized control trial of a standards-based mathematics software on elementary school students' (3rd–5th graders; More

    pp. 215-224

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  20. The effects of geography lessons with geospatial technologies on the development of high school students' relational thinking

    Tim T. Favier & Joop A. van der Schee

    Geospatial technologies offer access to geospatial information via digital representations, such as digital maps, and tools for interaction with those representations. The question is whether... More

    pp. 225-236

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